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August 11th, 2007, 04:02 AM
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Major
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Join Date: Sep 2005
Posts: 1,122
Thanks: 5
Thanked 2 Times in 2 Posts
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Re: Allegiances (Team Game, Experimental - Recruit
I sent the turn again. I'm sure that I sent the 2h file this time.
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August 11th, 2007, 04:05 AM
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Major
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Join Date: Sep 2005
Posts: 1,122
Thanks: 5
Thanked 2 Times in 2 Posts
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Re: Allegiances (Team Game, Experimental - Recruit
Is there anyone else using hotmail here? Perhaps it is a problem with that service?
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August 11th, 2007, 04:44 AM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: Allegiances (Team Game, Experimental - Recruit
Sorry, im on hotmail. You sure your sending you .2h file to the llama turn server?
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August 11th, 2007, 05:17 AM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
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Re: Allegiances (Team Game, Experimental - Recruit
I just did turn 2, so folket managed to get his turn in? I also use hotmail, haven't got any problems so far.
Did anyone else got hit by the scale bug? It's quite annoying. Especially when your misfortune inceases, but order doesn't  .
__________________
I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.
If you need to ask something about modding, you can contact me here.
See this thread for the latest info concerning my mods.
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August 11th, 2007, 10:08 AM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: Allegiances (Team Game, Experimental - Recruit
Is that a bug?
I always thought it had something to do with patrolling and overtaxing your capital on turn 1.
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If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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August 11th, 2007, 10:11 AM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
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Re: Allegiances (Team Game, Experimental - Recruit
Quote:
DrPraetorious said:
Is that a bug?
I always thought it had something to do with patrolling and overtaxing your capital on turn 1.
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Didn't patrol, didn't overtax. So, no.
__________________
I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.
If you need to ask something about modding, you can contact me here.
See this thread for the latest info concerning my mods.
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August 12th, 2007, 11:46 AM
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Corporal
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Join Date: Jan 2004
Location: Portland, OR USA
Posts: 131
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Allegiances (Team Game, Experimental - Recruit
Oh - and Burnsaber - yeah, I too was hit by the 'dominion bug'. And again, it was with misfortune being cranked to 3. *shrug* Ergh. I don't see why fixing that darned weirdness isn't prioritized by the Illwinter guys as being needing immediate fixation in the next patch. Or the last patch. Are there ever any POSITIVE scale bugs? heh
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August 12th, 2007, 12:23 PM
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Sergeant
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Join Date: Feb 2007
Location: Austin, TX
Posts: 234
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Allegiances (Team Game, Experimental - Recruit
Well, my production and magic scales were buffed two levels.
Not really. 
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August 12th, 2007, 12:58 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: Allegiances (Team Game, Experimental - Recruit
I got the scales bug, staled a turn AND got a rather unlucky event in my capitol.
Not my lucky day.
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August 13th, 2007, 12:07 PM
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Sergeant
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Join Date: Feb 2007
Location: Austin, TX
Posts: 234
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Allegiances (Team Game, Experimental - Recruit
Are we all good with the 48 hour timer?
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