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August 14th, 2007, 06:33 AM
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Major
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Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
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Re: Allegiances (Team Game, Experimental - Recruit
I'm usually a big fan of a 24 hour host for the first dozen turns or so (with a slowdown if anyone's going to be gone for a day over a weekend or something and requests it) but some people seem to be having trouble keeping up with the 1/day schedule, so go ahead and slow it up if we have to.
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August 14th, 2007, 06:48 AM
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Major
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Join Date: Sep 2005
Posts: 1,122
Thanks: 5
Thanked 2 Times in 2 Posts
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Re: Allegiances (Team Game, Experimental - Recruit
I'm sorry for the stale. I thought I did play my turn yesterday =P.
I should have no problems with 24h.
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August 14th, 2007, 12:44 PM
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Sergeant
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Join Date: Feb 2007
Location: Austin, TX
Posts: 234
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Allegiances (Team Game, Experimental - Recruit
Well, llamaserver does 48 hours by default, which is what it is now. Let's just keep it at that. If you guys need to pause play for going out of town, etc, just let me know. We all seem relatively accomodating. 
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August 14th, 2007, 02:39 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: Allegiances (Team Game, Experimental - Recruit
I was having trouble keeping up(to my suprise) as the last few days have been hectic and my other current games were at a slower pace.
Ive recently been hit by a suprise holiday and will be heading to spain 24 hours from now, returning early on monday the 20th.
Sorry for any inconvenience.
edit: I will also need a slight time extension on the currnet turn due to packing.
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August 14th, 2007, 03:24 PM
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Corporal
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Join Date: Jan 2004
Location: Portland, OR USA
Posts: 131
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Allegiances (Team Game, Experimental - Recruit
Huh. Well perhaps it may be a good opportunity to start up a second version of this interesting team mechanic while Shovah32's off getting a tan, eh Thrawn? 
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August 15th, 2007, 08:04 AM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: Allegiances (Team Game, Experimental - Recruit
Remember, this turn(7) is that last that I will be able to complete before returning on Monday.
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August 15th, 2007, 12:44 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Allegiances (Team Game, Experimental - Recruit
Um, the llamaserver does 24 hours by default, which is what this game is still on. Just so you know. It's easy to change though.
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August 15th, 2007, 01:19 PM
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Sergeant
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Join Date: Feb 2007
Location: Austin, TX
Posts: 234
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Allegiances (Team Game, Experimental - Recruit
Oh, thought it was 48. Okay, Shovah, I'll pause the timer until Monday. Have a good trip.
Darn, was looking forward to lots of turns this weekend. 
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August 15th, 2007, 01:22 PM
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Sergeant
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Join Date: Feb 2007
Location: Austin, TX
Posts: 234
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Allegiances (Team Game, Experimental - Recruit
Hosting postponed for Allegiances by 120 hours. The game will now host at 16:05 GMT on Tuesday August 21st.
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August 15th, 2007, 01:33 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Allegiances (Team Game, Experimental - Recruit
Thrawn: Click on "Admin options" on the Allegiances page and you can see and change the current hosting schedule.
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