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August 14th, 2007, 06:50 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: SP Challenge
NI maps are no indy maps. They stop the AI spending silly amounts of gold on independant troops by removing them from the game(they can still be recruited from special sites) and gets the AI to purchase more of their generally superior national troops.
Designing the AI gods and playing a little for them can help - particularly to stop them from making incredibly silly choices such as death3 and a nation full of old mages or very positive scales with LA Ermor but, IIRC, setting a nation to AI makes them default to normal level AI so they may not be as much of a challenge as, for example, an impossible AI.
Making a game on a no indys map, giving the AI a nation with powerful national troops(the heims/abysia ect) and either setting them to impossible or giving them order3, growth3, prod3 and then setting them AI gives them something they can work pretty well with(basic units and lots of gold/resources).
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August 14th, 2007, 07:06 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: SP Challenge
Wraith - I am currently working on a mod that gives the AI some pre-packed thugs/SCs. I'm still developing it but if you'd like to try it out I'd love your feedback. Definitely gives the AI some punch!
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August 15th, 2007, 09:56 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: SP Challenge
Wow, thanks for all the advice guys!
The day I have to fight for my nations survival against some tough AI opponents I'll be very content.
Quote:
Ironhawk said:
Wraith - I am currently working on a mod that gives the AI some pre-packed thugs/SCs. I'm still developing it but if you'd like to try it out I'd love your feedback. Definitely gives the AI some punch!
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I'll be happy to try your mod and give feedback.
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August 15th, 2007, 11:50 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: SP Challenge
Creating gods at impossible levels can be done with map commands (even more than that if you turn off the cheat protection). And setting some of the AIs to ally with each other can really goose a game also.
Starting AIs with pre-packed thugs can be done with map commands also. Especially if you set them for high-experince and give them specific equipment.
I really should recreate the Dom2 randomly generated maps that added such things. The Dom2minions.com site generates new maps each day with such boosts. I need to get the Dom3minions.com site doing it I guess.
Gandalf Parker
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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August 14th, 2007, 07:06 PM
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Major
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Join Date: Oct 2006
Location: Bern, Switzerland
Posts: 1,109
Thanks: 14
Thanked 17 Times in 14 Posts
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Re: SP Challenge
I think to make the AI a challenge you should abstain from scripting your mages (then your mages use the same routines as the AI mages do), as i think the major weakness of the AI is that she is completely unable to use magic.
Also the AI has no real tactic in using her armies, she just throws lots of material on the same chokepoints, so to provide a challenge you should also consider not to use PD.
NI maps might be also interesting.
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