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  #1  
Old August 15th, 2007, 01:45 PM
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Morkilus Morkilus is offline
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Default Re: Updated mod

How's it going for the rest of you guys? I'm especially curious about Avernum; I had a pretty humiliating loss against the AI with them. I couldn't get their sacreds to do much of anything; they died too quickly. E9 bless maybe? I really like the kitty archers, however, and can imagine a nasty lategame astral powerhouse.
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  #2  
Old August 15th, 2007, 02:10 PM

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Default Re: Updated mod

They don't have armour, so an E9 bless wouldn't work. I think a water astral bless would keep them alive best,... but really the trick is to keep the missile fire off them.
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Old August 15th, 2007, 02:18 PM
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Default Re: Updated mod

Quote:
Sombre said:
They don't have armour, so an E9 bless wouldn't work. I think a water astral bless would keep them alive best,... but really the trick is to keep the missile fire off them.
I tested this extensively, I found a high Air bless coupled with a water bless for quickness was best, but in the end it didn't feel like it was worth it to go that route when the only H3 (mobile) priest you have is your prophet. They do enough damage as is with the blades. I wanted to play a research heavy nation anyways, so I decided against playing bless rush in this game.

Jazzepi
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Old August 15th, 2007, 06:01 PM

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Default Re: Updated mod

Can't connect to the server. Anyone else?

************************************************** *


Love the Europe map. Except it is too small for this number of players. Something about playing on Earth's natural geogrpahy is always pleasing. It also make it easier to refer to the map with other players.

It is undeniable that it makes a huge difference starting in the middle or a corner. it would be nice if someone could make a map that works to fix that. THis effect is increased by the small number of provinces per player an dthe grpahs being on also. Wraparound will help but should be on both sideways and vertical.

And I would actually prefer a good non wrapawround map that worked well for th eguys in the middle. choke points or wealth or ?

You can play with these settings, map, and # of players and 9 out of ten times the corner people will dominate and win.

I will be the first out i think. I started in the middle. I got 60 unrest on turn two due to events ( misfortune scale 2 so that happens) and with the graphs on, the scurvy dog pirates saw my weakness and struck quickly before i could recover. That's a great example of why I, personally, do not like the graphs on. I am sure Sombre used that perfectly reliable intelligence to make his decision on attacking me.

So I just want to say Jazzepi has some very good points he is bringing up. and if you are in the corner or benefit this time from graphs. try to have the vision to overcome your natural bias and see what might be best for the balance of good game.

Great mods by the way, Love Ulm reborn who I am playing this game. My apologies for not doing well by them this game.

The Pirates will be quite vulnerable at this point by the way, before they consolidate my little kingdom and the seas.

************************

Server connection?
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  #5  
Old August 15th, 2007, 06:04 PM

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Default server connect

Can't connect to the server. Anyone else?

************************************************** *


Love the Europe map. Except it is too small for this number of players. Something about playing on Earth's natural geogrpahy is always pleasing. It also make it easier to refer to the map with other players.

It is undeniable that it makes a huge difference starting in the middle or a corner. it would be nice if someone could make a map that works to fix that. THis effect is increased by the small number of provinces per player an dthe grpahs being on also. Wraparound will help but should be on both sideways and vertical.

And I would actually prefer a good non wrapawround map that worked well for th eguys in the middle. choke points or wealth or ?

You can play with these settings, map, and # of players and 9 out of ten times the corner people will dominate and win.

I will be the first out i think. I started in the middle. I got 60 unrest on turn two due to events ( misfortune scale 2 so that happens) and with the graphs on, the scurvy dog pirates saw my weakness and struck quickly before i could recover. That's a great example of why I, personally, do not like the graphs on. I am sure Sombre used that perfectly reliable intelligence to make his decision on attacking me.

So I just want to say Jazzepi has some very good points he is bringing up. and if you are in the corner or benefit this time from graphs. try to have the vision to overcome your natural bias and see what might be best for the balance of good game.

Great mods by the way, Love Ulm reborn who I am playing this game. My apologies for not doing well by them this game.

The Pirates will be quite vulnerable at this point by the way, before they consolidate my little kingdom and the seas.

************************

Server connection?
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  #6  
Old August 15th, 2007, 06:06 PM

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Default Re: server connect

Sorry about the double post, I have tried deleting it about 5 times, and reposting and it always deletes boht and double posts. I don't know what I am doing wrong.
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  #7  
Old August 15th, 2007, 06:46 PM
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Default Re: server connect

I've concluded that the only way to balance a non-wrap-around map is to leave the middle unoccupied.

Unfortunately I lost the script to do this in a HD crash , but if you look at the map I did for Allegiances, you can see most of what I did (I think the map file I posted is missing some large and site-rich provinces that the script added for balance, but gives the general idea.)

Giving the people in the middle wealthier/better sites jsut makes them more attractive targets for being rended limb-from-limb.

Personally, when I'm in the middle I take the Pascal's wager policy:
* If I assume that everyone is going to ally against me, I'm toast.
* If I assume that (pick an opponent at random) may leave me alone long enough to conquer someone else, maybe I'll win.

So if I"m in the middle, I make an alliance with one of my neighbors and attack somebody - just like I'd do if I were in the corner . Preferably, I attack a person who has a corner which I can then claim.

But this has not, historically, been a terribly successful strategy. It's working out for me pretty well in Sophistry - although it turns out the player I'd hoped to ignore was probably planning to attack me, and never got around to it because he was gangbanged by virtue of being in the middle .

So, my advice to Jazzepi - you should have offered to divide my lands with Sanguinia on turn 5, and then come roaring in all death and vengeance, ignoring the possibility that you'd be attacked from behind .

Seldom works, but hey - nothing ventured, nothing gained. Chance favors the bold! Death or glory! And so forth.
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Old August 16th, 2007, 12:03 AM

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Default Re: server connect

Still cannot connect, anyone else?
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