.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old August 16th, 2007, 02:51 PM

Ironhawk Ironhawk is offline
General
 
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
Ironhawk is on a distinguished road
Default Re: Best way to get in range.

Yeah that was going to be my suggestion. If you really want to focus your attack on magic beings, Opposition and Control are the ones you want. Still - I presume that Eagle Kings have great MR. It wont be easy.
Reply With Quote
  #2  
Old August 16th, 2007, 03:26 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Best way to get in range.

You can also set the commanders (mages) at far side edge of the battlefield and then set them to attack one turn, followed by cast, cast, cast. Its not the best option but it will cause them to run forward. Having them attack for only 1 turn will usually not get them into hand-to-hand combat range but will get them up closer to where they have a better list of combat spells to use.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #3  
Old August 16th, 2007, 04:22 PM
Cor2's Avatar

Cor2 Cor2 is offline
First Lieutenant
 
Join Date: Aug 2007
Location: Honolulu HI
Posts: 785
Thanks: 2
Thanked 0 Times in 0 Posts
Cor2 is on a distinguished road
Default Re: Best way to get in range.

You might want to give them some stout body guards if you do what gandolf is suggesting.

Maybe we are going about this the wrong way. Maybe you should make the Eagle Kings come to you? Maybe rage, any other ideas?
__________________
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
Reply With Quote
  #4  
Old August 17th, 2007, 03:45 PM

Xietor Xietor is offline
Lieutenant General
 
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
Xietor is on a distinguished road
Default Re: Best way to get in range.

Simple answers:

rings tamed lighting; script mages to cast resist lighting,
and later in the game, cast storm warriors.

use diversions. chaff. cast summon elemental.

Caelum has low hps. do spells that target all units on the battlefield(rain of stones etc).
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
Reply With Quote
  #5  
Old August 17th, 2007, 04:37 PM

sum1lost sum1lost is offline
First Lieutenant
 
Join Date: May 2007
Posts: 674
Thanks: 7
Thanked 15 Times in 10 Posts
sum1lost is on a distinguished road
Default Re: Best way to get in range.

Mist? Acid storm? The poison spell which makes it come out of the ground?
Reply With Quote
  #6  
Old August 17th, 2007, 10:51 PM

Sir_Dr_D Sir_Dr_D is offline
Second Lieutenant
 
Join Date: Oct 2006
Location: Winnipeg, Canada
Posts: 566
Thanks: 8
Thanked 9 Times in 7 Posts
Sir_Dr_D is on a distinguished road
Default Re: Best way to get in range.

All the speels that affect magic beings only are short range. There is none that will help you here.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:21 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.