.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Chronic Reality > Scallywag: In the Lair of the Medusa
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old August 16th, 2007, 04:44 PM

scott_wakeling scott_wakeling is offline
Corporal
 
Join Date: Jun 2007
Posts: 170
Thanks: 0
Thanked 0 Times in 0 Posts
scott_wakeling is on a distinguished road
Default Re: Game Suggestions

You might be able to script up a type of widget, similar to the staircase, that needs some other kind of item to activate it. E.g. collect the key from such and such a creature and place it on the altar..etc.

For collecting things, or completing goals in a certain time limit etc., you'd need a plugin.
Reply With Quote
  #2  
Old August 16th, 2007, 05:49 PM

GeorgiaBoy GeorgiaBoy is offline
Corporal
 
Join Date: Apr 2007
Location: Hotlanta
Posts: 108
Thanks: 2
Thanked 2 Times in 2 Posts
GeorgiaBoy is on a distinguished road
Default Re: Game Suggestions

Will any of these suggestions be incorporated into the full game (or is it too late in development...)?

GB
__________________
"There is no substitute for victory."--Douglas MacArthur

but, especially in this day and age,

"What is victory?"--Sun Tzu
Reply With Quote
  #3  
Old August 16th, 2007, 08:26 PM

scott_wakeling scott_wakeling is offline
Corporal
 
Join Date: Jun 2007
Posts: 170
Thanks: 0
Thanked 0 Times in 0 Posts
scott_wakeling is on a distinguished road
Default Re: Game Suggestions

What we see in the future from plug-ins and patches remains to be seen. I personally have plans for some interesting plug-ins that should pave the way for other modders, and add some fun new options for those who just want to script and swap in new media.
Reply With Quote
  #4  
Old August 16th, 2007, 10:24 PM

DarkStar DarkStar is offline
Corporal
 
Join Date: Apr 2001
Location: South Pasadena, CA
Posts: 153
Thanks: 0
Thanked 0 Times in 0 Posts
DarkStar is on a distinguished road
Default Re: Game Suggestions

The game allows the users the ability to add many new things. I don't know too many games that allow plug-ins. It seems very easy to add monsters, items, weapons, and armor.

I think we should make a 'feature request' thread. When the game ships maybe the community can help to bring some of these ideas into the game.

It would be nice if a community could develop around this game.
Reply With Quote
  #5  
Old August 16th, 2007, 11:28 PM
S.R. Krol's Avatar

S.R. Krol S.R. Krol is offline
Second Lieutenant
 
Join Date: Dec 1999
Posts: 495
Thanks: 4
Thanked 17 Times in 13 Posts
S.R. Krol is on a distinguished road
Default Re: Game Suggestions

One of Scallywag's strengths is definitely the relative ease of adding new content. In this way it's almost a dungeon-sandbox (although there's no need to stick to the fantasy realm...I've been thinking about how well a Space Hulk mod could work, for example).

Obviously there are limits to what you can do (i.e. you're not going to be able to turn it into a completely new genre of game), but within the confines of what you have to work with, there are many, many possible routes to take with only your imagination and free time being the limiting factors.
Reply With Quote
  #6  
Old August 17th, 2007, 02:12 AM

DarkStar DarkStar is offline
Corporal
 
Join Date: Apr 2001
Location: South Pasadena, CA
Posts: 153
Thanks: 0
Thanked 0 Times in 0 Posts
DarkStar is on a distinguished road
Default Re: Game Suggestions

I agree. A Space Hulk mod would be awesome. I can see something like that working.
Reply With Quote
  #7  
Old August 17th, 2007, 11:16 AM

scott_wakeling scott_wakeling is offline
Corporal
 
Join Date: Jun 2007
Posts: 170
Thanks: 0
Thanked 0 Times in 0 Posts
scott_wakeling is on a distinguished road
Default Re: Game Suggestions

GeorgiaBoy, what kind of quests did you have in mind?

As for a Space Hulk mod, I agree, RAG is very well suited to having these different character types and various pieces of equipment and weaponry. All we need is mission objectives, as GeorgiaBoy suggested.

Looking at the mission book I can see:

Suicide Mission: Deliver a flamer hit on the control room
Exterminate: Kill 30 stealers before the squad is destroyed
Rescue: Get the undamaged C.A.T safely to an airlock
Cleanse and Burn: Get a Flamer hit on both of two gene banks
Decoy: move 5 marines off the map at the point shown on map
Defend: Stop stealers damaging the duct wall for 16 turns


Objectives could be specified in the LevelInfo for a given map. How could we do this kind of thing?

[ExterminateGoals]
Type=Objective
Victory=XP(60)

and:

[ExterminateLevelInfo]
Type=MyPluginLevelInfo
Objectives=ExterminateGoals

We could catch killing 30 stealers by assigning them a known XP (e.g. 2) and setting XP(60) as a win condition.


Now how about the other missions?

Suicide, needs a flamer hit on the air duct. We could write a plug-in for area of effect weapons, then script up a little object that was immune to anything except fire. We would need to be able to add new types of room, like air locks etc. so there's a little more work with this mission.

Just thinking out loud how all this could be done. It's not technically difficult, I think it would just need a gathering of minds to get it done cleanly.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:06 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.