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August 16th, 2007, 04:44 PM
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Corporal
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Join Date: Jun 2007
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Re: Game Suggestions
You might be able to script up a type of widget, similar to the staircase, that needs some other kind of item to activate it. E.g. collect the key from such and such a creature and place it on the altar..etc.
For collecting things, or completing goals in a certain time limit etc., you'd need a plugin.
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August 16th, 2007, 05:49 PM
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Corporal
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Join Date: Apr 2007
Location: Hotlanta
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Re: Game Suggestions
Will any of these suggestions be incorporated into the full game (or is it too late in development...)?
GB
__________________
"There is no substitute for victory."--Douglas MacArthur
but, especially in this day and age,
"What is victory?"--Sun Tzu
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August 16th, 2007, 08:26 PM
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Corporal
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Join Date: Jun 2007
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Re: Game Suggestions
What we see in the future from plug-ins and patches remains to be seen. I personally have plans for some interesting plug-ins that should pave the way for other modders, and add some fun new options for those who just want to script and swap in new media.
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August 16th, 2007, 10:24 PM
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Corporal
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Join Date: Apr 2001
Location: South Pasadena, CA
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Re: Game Suggestions
The game allows the users the ability to add many new things. I don't know too many games that allow plug-ins. It seems very easy to add monsters, items, weapons, and armor.
I think we should make a 'feature request' thread. When the game ships maybe the community can help to bring some of these ideas into the game.
It would be nice if a community could develop around this game. 
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August 16th, 2007, 11:28 PM
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Second Lieutenant
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Join Date: Dec 1999
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Re: Game Suggestions
One of Scallywag's strengths is definitely the relative ease of adding new content. In this way it's almost a dungeon-sandbox (although there's no need to stick to the fantasy realm...I've been thinking about how well a Space Hulk mod could work, for example).
Obviously there are limits to what you can do (i.e. you're not going to be able to turn it into a completely new genre of game), but within the confines of what you have to work with, there are many, many possible routes to take with only your imagination and free time being the limiting factors.
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August 17th, 2007, 02:12 AM
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Corporal
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Join Date: Apr 2001
Location: South Pasadena, CA
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Re: Game Suggestions
I agree. A Space Hulk mod would be awesome. I can see something like that working.
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August 17th, 2007, 11:16 AM
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Corporal
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Join Date: Jun 2007
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Re: Game Suggestions
GeorgiaBoy, what kind of quests did you have in mind?
As for a Space Hulk mod, I agree, RAG is very well suited to having these different character types and various pieces of equipment and weaponry. All we need is mission objectives, as GeorgiaBoy suggested.
Looking at the mission book I can see:
Suicide Mission: Deliver a flamer hit on the control room
Exterminate: Kill 30 stealers before the squad is destroyed
Rescue: Get the undamaged C.A.T safely to an airlock
Cleanse and Burn: Get a Flamer hit on both of two gene banks
Decoy: move 5 marines off the map at the point shown on map
Defend: Stop stealers damaging the duct wall for 16 turns
Objectives could be specified in the LevelInfo for a given map. How could we do this kind of thing?
[ExterminateGoals]
Type=Objective
Victory=XP(60)
and:
[ExterminateLevelInfo]
Type=MyPluginLevelInfo
Objectives=ExterminateGoals
We could catch killing 30 stealers by assigning them a known XP (e.g. 2) and setting XP(60) as a win condition.
Now how about the other missions?
Suicide, needs a flamer hit on the air duct. We could write a plug-in for area of effect weapons, then script up a little object that was immune to anything except fire. We would need to be able to add new types of room, like air locks etc. so there's a little more work with this mission.
Just thinking out loud how all this could be done. It's not technically difficult, I think it would just need a gathering of minds to get it done cleanly.
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