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August 16th, 2007, 04:52 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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All Units map
Hmmm I thought this was already done and available but since I dont find one (and it would be out of date anyway) I will whip this one off.
http://www.dom3minions.com/docs/AllUnits.zip
Since its small I will also attach it for the people coming from countries like China who seem to have problems reaching my site. But the next patch will make that one bad. The one on my site I might get around to updating.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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August 18th, 2007, 12:50 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Re: All Units map
Gandalf - have I told you how to make a self-updating AllUnits map yet? You can have as many units as you want, you just have to have a mod enabled that adds a new monster with an ID number higher than the highest unit in there.
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August 18th, 2007, 02:08 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Re: All Units map
Actually that seems hit-or-miss for me. I achieved it partially gaining a province with thousands of what seemed like filler units. But the previous province still caused a crash. So apparently, If i ensure that the last province extends from legal units up to the filler units then it wont crash. I just havent fiddled with it enough to do that.
Feel free to fix the AllUnits and we will make yours the official maintained one (I didnt want that anyway)
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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August 18th, 2007, 02:52 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: All Units map
I have free time until 2400 on Tuesday, so I might do just that.
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November 14th, 2007, 09:31 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
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Turn backup script
Lollipop wrote a solution to automatically backup turns in Python.
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November 28th, 2007, 02:29 PM
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BANNED USER
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Join Date: May 2004
Location: Kali4nia
Posts: 146
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Re: Turn backup script
Is that better than the one gandolph has on his download page?
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December 18th, 2007, 11:27 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: Turn backup script
PyEye Is a managing tool for server based MP games. It supports querying for turn status either for specific game at a time or by generation of a report. It support saving of turns either automatically or explicitly. It supports the capability to launch games as well. It is cross platform.
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