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August 17th, 2007, 03:47 AM
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Corporal
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Join Date: Jan 2004
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Re: Interested in SE-V -- differences to GalCiv II?
Hmn interesting, I see. I dont know Starfire, but the basic difference between the two sounds plausible and understandable. So in SEiv and SEv, there are tactical and strategic moves, one with engines and the other with warp technology, which is not easy to come by or limited to certain "lanes"? -- makes sense. I'll see if I can get my hands on a copy of SEiv to try it out. That must be possible over here in Germany, no? Any particular mods you people recommend for a beginner (but weathered TBSer) looking for good AI play?
thanks tons
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August 17th, 2007, 05:17 AM
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Shrapnel Fanatic
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Re: Interested in SE-V -- differences to GalCiv II
Ships have engines, which generate movement points. This movement rate is used to move X sectors (squares/hexes) on the system map in a turn. To move between systems, you move into a sector containing a warp point, then use a move point to warp into the sector in the connected system containing the other end of that warp point. Combat movement is based off of strategic movement. In SE4, it is related by the function floor((m + 1) / 2), aka divide by two and round up. In SE5, things get harrier, and the relation involves converting the move value into distance moved in each time increment (on the order of 50 ms or something).
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August 17th, 2007, 10:13 AM
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General
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Re: Interested in SE-V -- differences to GalCiv II?
Quote:
onomastikon said: I'll see if I can get my hands on a copy of SEiv to try it out. That must be possible over here in Germany, no? Any particular mods you people recommend for a beginner (but weathered TBSer) looking for good AI play?
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The premiere AI mod for SEIV is the TDM-ModPack. It improves the AI and adds a number of new races, but doesn't change the stock technology tree.
Another popular AI mod is AI Challenge (AIC). I haven't actually played that myself, but I believe it does make some changes to the tech tree.
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August 17th, 2007, 03:36 PM
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Shrapnel Fanatic
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Re: Interested in SE-V -- differences to GalCiv II
Quote:
capnq said:
Another popular AI mod is AI Challenge (AIC). I haven't actually played that myself, but I believe it does make some changes to the tech tree.
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As it is based off of Proportions 2, it makes quite a lot of changes to the tech tree.
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August 17th, 2007, 04:02 PM
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Major
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Re: Interested in SE-V -- differences to GalCiv II
The demo of Space Empires IV should still be available on the malfador web site, I would think.
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August 17th, 2007, 05:30 PM
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Re: Interested in SE-V -- differences to GalCiv II
__________________
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Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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August 18th, 2007, 12:27 AM
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Sergeant
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Re: Interested in SE-V -- differences to GalCiv II?
Quote:
onomastikon said:
Hmn interesting, I see. I dont know Starfire, but the basic difference between the two sounds plausible and understandable. So in SEiv and SEv, there are tactical and strategic moves, one with engines and the other with warp technology, which is not easy to come by or limited to certain "lanes"? -- makes sense. I'll see if I can get my hands on a copy of SEiv to try it out. That must be possible over here in Germany, no? Any particular mods you people recommend for a beginner (but weathered TBSer) looking for good AI play?
thanks tons
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It has the effect of limiting strategic movement to certain lanes, but more... There have been several game systems (board or computer) that allowed movement only between certain star stystems. What both Starfire & the SE games do is additionally put you into a particular point within the star system you are entering. That has particular tactical ramifications - the defender knows exactly where to wait for you. An advantage of this is it gives the weaker side a better chance to basically take advantage of terrain and weapon ranges.
If you are familiar with David Weber's "Honor Harrington" novels, Weber has also written (with co-author Steve White)several novels set in the Starfire game background. Before making the big-time as a novelist, Weber was at one point the lead game designer for Starfire (and White was his successor), so there was always a symbiotic relationship between the game and the novels - Weber (and White) understood the game and envisioned technological developments and other events in terms meaningful to the game system, and the game designers (even after Weber & White had both moved on) felt compelled to support new concepts from the novels in game expansion products. You might find yourself inspired if you can hunt up these novels in Germany (if your English is up to it, they are probably available from Amazon UK).
As previously recommended, TDM is a must-have for SEIV. The equivalent for SEV is Unnamed's AI Mod. In SEV, a lot of folks swear by Captain Kwok's "Balance Mod" - Kwok was an SEV beta tester and in fact there is a movement petitioning the designer to adopt Balance Mod as the official version. However, Balance Mod makes some pretty big changes vs stock, where Unnamed just changes AI files.
There is a guy working on a mod to make SEV more Starfire-like as well.
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