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August 17th, 2007, 11:44 PM
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Re: OT: Looking for a good physics site
It should probably be noted that constant acceleration is a basic premise of these formulae; to get a join-fleet, your acceleration will have to vary over time unless you are already in the same location (in which case, A1 = A2 for all time).
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August 17th, 2007, 11:51 PM
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Major General
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Re: OT: Looking for a good physics site
Yeah - they're the dumb-fire (accelerates in a straight line in whatever direction you pointed it - doesn't make decisions in-flight) missile targeting solution (goal: HIT THE TARGET HARD) for a target that isn't evading (e.g., another dumb-fire missile). If the target is evading, or you can track target mid-flight, you want something a little more organic (such as a simple "accelerate in direction of current target's location")
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August 18th, 2007, 12:04 AM
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Re: OT: Looking for a good physics site
I was thinking I could probably get a matching intercpt by treating the targets' velocity and acceleration as 0, by adding them (Or perhaps subtracting them) from or to the enemies' velocity and acceleration.
Or something like that.
(1/2) * A * T^2 + V * T + P = D
A = 5
T = 3
P = 50
V = 15
D = 117.5
(1/2) * A / D^2 + V / D + P = T
1/2 * 5 / 117.5^2 + 15 / 117.5 + 50 = 3?
1/2 * 0.042 + 0.127 + 50 = 3?
0.021 + 0.127 + 50 = 3? // It was at this point that my suspicions became rather definite...
50.148 != 3
(1/2) * A * T^2 + V * T + P = D
(1/2) * A * D^2 + V * D + P = T
1/2 * 5 * 117.5^2 + 15 * 117.5 + 50 = 3?
2.5 * 13,806.25 + 1,762.5 + 50 = 3? // Yeah, didn't think so.
34,515.625 + 1,812.5 != 3
36,328.125 != 3 // Curiousity.
(1/2) * A * D^0.5 + V / D + P = T?
1/2 * 5 * 117.5^0.5 + 15 / 117.5 + 50 = 3?
2.5 * 10.84 + 0.128 + 50 = 3? // Erm, no...
77.228 != 3.
(1/2) * A * T^2 + V * T + P = D
(1/2) * A / D + V / D + P = T^2 + T
1/2 * 5 / 117.5 + 15 / 117.5 + 50 = 12?
1/2 * 0.043 + 0.128 + 50 = 12?
0.0215 + 0.128 + 50 = 12? // Er, no...
50.1495 != 12
Ok, my brain is frying...
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August 18th, 2007, 03:31 AM
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Re: OT: Looking for a good physics site
(1/2) * A * T^2 + V * T + P = D
A = 5
T = 3
P = 50
V = 15
D = 117.5
T^2 + T = (1/2) * A + V + P?
3^2 + 3 = 1/2 * 5 + 15 + 50?
9 + 3 = 2.5 + 15 + 50? // Erm, no...
12 = 17.5 + 50?
12 != 67.5
T^2 * T = (1/2) * A + V + P?
3^2 * 3 = 1/2 * 5 + 15 + 50?
9 * 3 = 2.5 + 15 + 50? // Fiddle, fiddle...
27 = 17.5 + 50?
27 != 67.5
T^2 * T = (1/2) * A + V + P + D?
3^2 * 3 = 1/2 * 5 + 15 + 50 + 117.5?
9 * 3 = 2.5 + 15 + 50 + 117.5? // ...Lute?...
27 = 17.5 + 50 + 117.5?
27 != 67.5 + 117.5?
T^2 * T = ((1/2) * A + V) * 2 + P + D?
3^2 * 3 = (1/2 * 5 + 15) * 2 + 50 + 117.5?
9 * 3 = (2.5 + 15) * 2 + 50 + 117.5? // ...Mumble...
27 = 17.5 * 2 + 50 + 117.5?
27 = 35 + 50 + 117.5?
27 != 202.5
T = (((1/2) * A + V) * 2 + P + D) / ((1/2) * A + V + P)?
3 = ((1/2 * 5 + 15) * 2 + 50 + 117.5) / (1/2 * 5 + 15 + 50)?
3 = ((2.5 + 15) * 2 + 50 + 117.5?) / (2.5 + 15 + 50)?// ...Hmm...
3 = (17.5 * 2 + 50 + 117.5) / (17.5 + 50)?
3 = (35 + 50 + 117.5) / (17.5 + 50)?
3 = 202.5 / 67.5
3 = 3!
A = 8
T = 4
P = 35
V = 25
(1/2) * A * T^2 + V * T + P = D
1/2 * 8 * 4^2 + 25 * 4 + 35 = D
4 * 16 + 100 + 35 = D
64 + 135 = D
199 = D
A = 8
T = 4
P = 35
V = 25
D = 199
T = (((1/2) * A + V) * 2 + P + D) / ((1/2) * A + V + P)?
4 = ((1/2 * 8 + 25) * 2 + 35 + 199) / (1/2 * 8 + 25 + 35)?
4 = ((4 + 25) * 2 + 234) / (4 + 60)?
4 = (29 * 2 + 234) / 64?
4 = (58 + 234) / 64?
4 = 292 / 64?
4 != 4.5625 // Nope...Error check...Still nope. So close, yet so far.
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August 18th, 2007, 04:50 AM
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Re: OT: Looking for a good physics site
Why are you randomly rewriting the equation? The way to solve a quadratic equation has already been posted..
Why are you starting with a complete set of values, including time and distance, that you plug in to verify the refactored equations? Where are they coming from?
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August 18th, 2007, 12:47 PM
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Re: OT: Looking for a good physics site
If you thought that was random, you need to look again. I was de-rusting my algebra skills. I know I wasn't using the method that was posted; that was not the point. I was working off the theory that if 'T' is used to solve the equation, then some permutation of the equation could be used to solve for T.
I did not start with a distance value. I calculated it. I use a complete set of values for the simple reason that I can use them to see if the refactored equation is the correct one.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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August 18th, 2007, 01:30 PM
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Re: OT: Looking for a good physics site
Getting T^3 as the only factor with T out of a quadratic polynomial looks entirely random to me.
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August 18th, 2007, 02:51 PM
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Re: OT: Looking for a good physics site
@Fyron: Hence why I need to de-rust my algebra skills. It's the circle of maaaaath...
@Jack: I did try google. More than once.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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August 19th, 2007, 04:33 AM
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Second Lieutenant
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Re: OT: Looking for a good physics site
Quote:
narf poit chez BOOM said:I was working off the theory that if 'T' is used to solve the equation, then some permutation of the equation could be used to solve for T.
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Given: D = (1/2) * A * T^2 + V * T + P
T = (-V +/- Sqrt(2AD-2AP+V^2) )/A
A = 5
T = 3
P = 50
V = 15
D = 117.5
3=(-15 +/- Sqrt(2x5x117.5 - 2x5x50 + 15^2))/5
3=(-15 +/- Sqrt(1175 - 500 + 225))/5
3=(-15 +/- Sqrt(900))/5
3=( -15 +/- 30 )/5
3=( 15 or -45 )/5
3=( 3 or -9)
Also:
V = ((D-P)/T) - AT/2
P = D - (T(AT+2V))/2
A = -( (2(-D+P+TV))/T^2 )
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August 20th, 2007, 06:59 AM
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Re: OT: Looking for a good physics site
Thanks!
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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