Re: Opinions on Caelum (MA and other)
Its weak.
Troops are just bad. Archers are ok, though not stellar (shortbows). Infantry is crap. Mammoths are good, but lategame they are quite counterable. No reliable meat shield.
Mages - not stellar. High seraphs are ok with thunderstrike, but regular seraphs are so-so, even when orb lighting is researched. Lightning doesnt even reliably kill 1 regular unit anymore, quickness doesnt allow to shoot them twice per turn, etc etc.
Raiding - who said raiding?.. Decent flying infantry troops have movement 2 (not 3), take hellish amount of time to amass and dont fight that well. In fact, they die rather easily and rout all the time. And due to the fact they arent stealthy they are also vulnerable to teleporting and cloud trapezing responses, as well as global spells.
Magic paths diversity - poor. Just 2 paths, both inefficient against SC's and thugs. Also, Caelum has difficulties equipping SCs and thugs itself. There are no AOE lightning weapons, and cold AOE doesnt hurt undead, constructs etc.
So, bad troops, average mages, little sound lategame strategies I can think of. I'd rate Caelum as one of the worst nations atm.
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