.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old August 19th, 2007, 01:00 AM

Xietor Xietor is offline
Lieutenant General
 
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
Xietor is on a distinguished road
Default Re: How to deal with elephants

It does not matter if stealth is resolved before the mind hunt is cast or not, since mind hunt works on stealthed units.

I mean think about it, how can you hide your mind?
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
Reply With Quote
  #2  
Old August 19th, 2007, 02:39 AM

sum1lost sum1lost is offline
First Lieutenant
 
Join Date: May 2007
Posts: 674
Thanks: 7
Thanked 15 Times in 10 Posts
sum1lost is on a distinguished road
Default Re: How to deal with elephants

Quote:
Xietor said:
It does not matter if stealth is resolved before the mind hunt is cast or not, since mind hunt works on stealthed units.

I mean think about it, how can you hide your mind?
Along with the rest of you, I imagine. Maybe in a hole?

How do stealthy units hide?
Reply With Quote
  #3  
Old August 19th, 2007, 02:12 PM

Xietor Xietor is offline
Lieutenant General
 
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
Xietor is on a distinguished road
Default Re: How to deal with elephants

A mind hunt is looking for your brain waves. It is cast from a remote province. Visual sighting is not used for the spell.

So the spell is working as intended imho. You can hide your body from prying eyes, but you cannot hide your brain waves from a mage doing a mind hunt.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
Reply With Quote
  #4  
Old August 19th, 2007, 02:29 PM

sum1lost sum1lost is offline
First Lieutenant
 
Join Date: May 2007
Posts: 674
Thanks: 7
Thanked 15 Times in 10 Posts
sum1lost is on a distinguished road
Default Re: How to deal with elephants

Quote:
Xietor said:
A mind hunt is looking for your brain waves. It is cast from a remote province. Visual sighting is not used for the spell.

So the spell is working as intended imho. You can hide your body from prying eyes, but you cannot hide your brain waves from a mage doing a mind hunt.
If I remember biology class correctly, a staff of storms may do that pretty well, or maybe even a ring of tamed lightening.
Reply With Quote
  #5  
Old August 19th, 2007, 02:36 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: How to deal with elephants

Quote:
Xietor said:
A mind hunt is looking for your brain waves. It is cast from a remote province. Visual sighting is not used for the spell.
No no no, you got it all wrong. It's looking for the MIND, and as we all know, the mind is located in the center of your being, in your heart, while the interior of one's head is there to remove the extraneous heat from the body. I learned this from the Pteleos of Arcoscephale, the reknowned philosopher.



In other words, we don't know how Mind Hunt works.
Reply With Quote
  #6  
Old August 19th, 2007, 11:18 PM

Maraxus Maraxus is offline
Corporal
 
Join Date: Jun 2007
Posts: 181
Thanks: 2
Thanked 12 Times in 8 Posts
Maraxus is on a distinguished road
Default Re: How to deal with elephants

1: Crossbowman, if available.

2: Casters with some low-level spells like:
Earth Grasp
Vine Arrow
Slime
Sleep/Sleep Cloud.


One key to successful trampling is, that the tramplers stay in formation. If you manage to break them up by delaying a few of them for a turn, than those that do not get delayed will hopefully find a swift death in your troops.



I'm not sure, does Awe help against trampling? In that case, the Naiad Warriors could help a lot, too.
Reply With Quote
  #7  
Old October 25th, 2007, 06:31 AM

Yrkoon Yrkoon is offline
Corporal
 
Join Date: Jan 2007
Posts: 72
Thanks: 0
Thanked 0 Times in 0 Posts
Yrkoon is on a distinguished road
Default Re: How to deal with elephants

I have found that indie woodsman blowpipes are really really good against the pachyderms. I am in a SP game at the minute and dealing with Caelian mammoths.

The blowpipe are easy to recruit (10 gold, 3 resources), they have a ranged attack and they paralyse the beasts. I think it's 25 fatigue per shot and size 6 elephants are, well, easy to aim at. 4 shots and you have a sleeping mammoth that cannot move, cannot defend, and takes lots of critical hits. Plus they cannot run away it's easy to slay them all.

I acknowledge that blowpipes are random indies so they are not a surefire way of dealing with elephants. If you can't recruit them, tough.

Does anyone know if a MR check is necessary for the paralysing poison to work ? I don't think the darts need to inflict damage to paralyse but even with mammoth (prot 13) they fell asleep in no time. Darts should be efficient with other large animals like hydras I guess, or troglodites, minautors and the like.
Reply With Quote
  #8  
Old October 25th, 2007, 09:13 AM

Folket Folket is offline
Major
 
Join Date: Sep 2005
Posts: 1,122
Thanks: 5
Thanked 2 Times in 2 Posts
Folket is on a distinguished road
Default Re: How to deal with elephants

"Darts should be efficient with other large animals like hydras I guess, or troglodites, minautors and the like. "

That is very strange. Large creatures should be able to take more poison into thier system before collapsing.

I do not think there is a MR for the poison. That would just be plain wrong.
Reply With Quote
  #9  
Old October 25th, 2007, 11:48 AM

Yrkoon Yrkoon is offline
Corporal
 
Join Date: Jan 2007
Posts: 72
Thanks: 0
Thanked 0 Times in 0 Posts
Yrkoon is on a distinguished road
Default Re: How to deal with elephants

The poison on the dart causes fatigue, it does not damage health. And all creatures, whether they are tiny hoburgs or huge elephants, fall asleep at 100 fatigue. So the size does not affect the efficiency of the darts.
Except it's easier to hit a large target, and few large enemies will each be hit more times than many human size soldiers.
Reply With Quote
  #10  
Old June 8th, 2008, 10:52 PM

Alderanas Alderanas is offline
Corporal
 
Join Date: Jul 2007
Location: Georgia
Posts: 102
Thanks: 6
Thanked 0 Times in 0 Posts
Alderanas is on a distinguished road
Default Re: How to deal with elephants

All i do is thug out something with ethereal and one of the very nice flame weapons. I try to make it a flying unit with the ability to hurt others when its hurt. course thats not really an early age stop to elephants.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:06 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.