|
|
|
Notices |
Do you own this game? Write a review and let others know how you like it.
|
 |

August 19th, 2007, 12:41 PM
|
Corporal
|
|
Join Date: Jun 2007
Posts: 170
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Game Suggestions
Item sets could be done with a plug-in mutator.
Give each piece of that set EquipEffects=GBArmour. Then, in GBArmour::Apply you get the number of other GBArmour mutators active on that actor, and if it's 3 or some scripted number, you know the whole set is equipped and you can apply your special benefits.
As for the quests, I'm keeping my eye on everything that's getting discussed here, and once the full version of Scallywag has been out a little while and we've gathered some more feedback, we'll look at what we're going to do, be that quests, or anything else in popular demand at the time.
|

August 19th, 2007, 12:50 PM
|
Corporal
|
|
Join Date: Jun 2007
Posts: 170
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Game Suggestions
I've got to write the native scripting guide between now and August 26th. The perfect way to illustrate writing plug-ins, is to write some in that tutorial. I think item sets would be a neat way to show how new mutators can be created.
What else would we like to see in that tutorial if possible?
Anything that gets made during the tutorial is clearly going to be available for use by regular attribute scripters too..
|

August 25th, 2007, 04:21 PM
|
Corporal
|
|
Join Date: Apr 2007
Location: Hotlanta
Posts: 108
Thanks: 2
Thanked 2 Times in 2 Posts
|
|
Re: Game Suggestions
Been out of town (Las Vegas)--they wanted 15 USD/day to have lousy internet access. Oh well. Anyway, how about the item set plugin (as above),a rudimentry quest plugin, a mutator plugin (some ideas only--summon monster, resurrects dead monster, lays eggs which spawn into additional monsters, teleporting from one location to another in same room, time stop--freezes character for x seconds).
GB
P.S. Having gold and quests in the game is a must in my opinion. Speaking of gold, I did not lose any in LV. I ate until I won...
P.P.S. How about a wysiwyg map editor? How about multiplayer via tcp/ip as an expansion pack?
__________________
"There is no substitute for victory."--Douglas MacArthur
but, especially in this day and age,
"What is victory?"--Sun Tzu
|

August 25th, 2007, 08:07 PM
|
Second Lieutenant
|
|
Join Date: Mar 2005
Posts: 478
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Game Suggestions
One suggestion about the script guide, a great way to learn could be having an example mod in it and show all the text written needed to produce it.
|

August 26th, 2007, 11:10 AM
|
Corporal
|
|
Join Date: Jun 2007
Posts: 170
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Game Suggestions
GeorgiaBoy, I'll see what I can do for the native modding guide, and pfreak, I'll see if I can combine your request with GeorgiaBoy's.
As for multiplayer and a map editor, let's see if we get a reasonable amount of interest first, and if we do, we'll do it!
|

August 26th, 2007, 05:07 PM
|
Corporal
|
|
Join Date: Jun 2007
Posts: 170
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Game Suggestions
pfreak, did you see the Zombie Fest MOD? Would this satisfy your request?
|

August 26th, 2007, 10:03 PM
|
Second Lieutenant
|
|
Join Date: Mar 2005
Posts: 478
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Game Suggestions
Where is that again?
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|