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August 19th, 2007, 08:22 PM
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Major
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Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
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Re: Horned helmet
Given the abysmal base 8 defense that Wyrms have the 2 points isn't going to make a whole heck of a lot of difference. Early game Wyrms survive combat through the awe/fear combo, regeneration, and a bit of natural protection. Their defense might save them from 1 attack out of the 20+ that will hit them if they're surrounded by size 2 units, which isn't at all a significant value.
The repel damage is also fairly insignificant, as the repel has to hit and penetrate the Wyrm's protection to matter, and even then it only does a single point of damage. The increased kill rate will generally be well worth the few points of damage, as it helps cause the assailants to rout and flee before they have a chance to kill it.
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August 19th, 2007, 10:00 PM
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General
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Join Date: Oct 2006
Posts: 3,445
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Re: Horned helmet
In my opinion, the best combo for Wyrms in early game is horror helmet and horned helmet. Horror helmet ofcourse adds to fear, but the ones you can't scare away you might as well kill, and an extra attack is very nice. Defense for wyrms is laughable-if you don't want your wyrm getting hit, add earth magic, luck pendant, etc. 2 points is nothing to worry about.
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August 19th, 2007, 10:50 PM
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Second Lieutenant
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Join Date: Jan 2007
Location: Ohio
Posts: 527
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Re: Horned helmet
I'd have to agree with HoneyBadger. If you have a wyrm, you should get a Luck Pendant on it ASAP.
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August 20th, 2007, 12:21 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Re: Horned helmet
Repel is worthless in a lot of situations and fighting a wyrm is one of them - it /might/ do 1 damage and will never stop him attacking. Real scary.
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August 20th, 2007, 12:25 AM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
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Re: Horned helmet
My point is that it's more important to avoid taking more wounds than making your wurm able to do something that is highly irrelevant to his combat capabilities.
Jazzepi
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August 20th, 2007, 12:50 AM
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Lieutenant Colonel
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Join Date: May 2007
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Re: Horned helmet
I agree that its very important to avoid taking more wounds than necessary. But, I don't feel that Horned Helmets are a problem.
1). chance of a repel attack permanently afflicting a Wyrm is less than 1% in neutral dominion. This is based purely on hitpoints, and disregarding the benefits of regeneration.
2). any actual afflictions are likely to be caused by units attacking normally, especially cavalry, as they can, unlike repels, cause consequential damage, and the chance of an affliction is tied to the damage compared to max hit.
3). the horror helmet has the same defense penalty as the horned helmet. Any helmet is better than no helmet at all, as it will help prevent lost eyes, mute, etc.
4). 1 point damage wounds CAN be a problem, I'll give you that.
5). With a defense of eight, four attackers will have you down to zero def. A single square of three normal infantry will almost always get a hit in. Another minus -2 doesn't matter much unless you're going one on one in a deathmatch.
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August 20th, 2007, 02:17 PM
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Private
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Join Date: Jul 2007
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Re: Horned helmet
if the unit has plenty of strength, and att skill/defense skill/moral is high enough for it to hit, im going for the horns. ecxept if i have gladiator gloves on, as you can only attack one space per att round.
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