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  #1  
Old August 19th, 2007, 08:22 PM

Micah Micah is offline
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Default Re: Horned helmet

Given the abysmal base 8 defense that Wyrms have the 2 points isn't going to make a whole heck of a lot of difference. Early game Wyrms survive combat through the awe/fear combo, regeneration, and a bit of natural protection. Their defense might save them from 1 attack out of the 20+ that will hit them if they're surrounded by size 2 units, which isn't at all a significant value.

The repel damage is also fairly insignificant, as the repel has to hit and penetrate the Wyrm's protection to matter, and even then it only does a single point of damage. The increased kill rate will generally be well worth the few points of damage, as it helps cause the assailants to rout and flee before they have a chance to kill it.
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  #2  
Old August 19th, 2007, 10:00 PM
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Default Re: Horned helmet

In my opinion, the best combo for Wyrms in early game is horror helmet and horned helmet. Horror helmet ofcourse adds to fear, but the ones you can't scare away you might as well kill, and an extra attack is very nice. Defense for wyrms is laughable-if you don't want your wyrm getting hit, add earth magic, luck pendant, etc. 2 points is nothing to worry about.
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  #3  
Old August 19th, 2007, 10:50 PM
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Default Re: Horned helmet

I'd have to agree with HoneyBadger. If you have a wyrm, you should get a Luck Pendant on it ASAP.
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Old August 20th, 2007, 12:21 AM

Sombre Sombre is offline
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Default Re: Horned helmet

Repel is worthless in a lot of situations and fighting a wyrm is one of them - it /might/ do 1 damage and will never stop him attacking. Real scary.
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  #5  
Old August 20th, 2007, 12:25 AM
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Default Re: Horned helmet

My point is that it's more important to avoid taking more wounds than making your wurm able to do something that is highly irrelevant to his combat capabilities.

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  #6  
Old August 20th, 2007, 12:50 AM

Lazy_Perfectionist Lazy_Perfectionist is offline
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Default Re: Horned helmet

I agree that its very important to avoid taking more wounds than necessary. But, I don't feel that Horned Helmets are a problem.

1). chance of a repel attack permanently afflicting a Wyrm is less than 1% in neutral dominion. This is based purely on hitpoints, and disregarding the benefits of regeneration.

2). any actual afflictions are likely to be caused by units attacking normally, especially cavalry, as they can, unlike repels, cause consequential damage, and the chance of an affliction is tied to the damage compared to max hit.

3). the horror helmet has the same defense penalty as the horned helmet. Any helmet is better than no helmet at all, as it will help prevent lost eyes, mute, etc.

4). 1 point damage wounds CAN be a problem, I'll give you that.

5). With a defense of eight, four attackers will have you down to zero def. A single square of three normal infantry will almost always get a hit in. Another minus -2 doesn't matter much unless you're going one on one in a deathmatch.
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Old August 20th, 2007, 02:17 PM

mr_Logic mr_Logic is offline
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Default Re: Horned helmet

if the unit has plenty of strength, and att skill/defense skill/moral is high enough for it to hit, im going for the horns. ecxept if i have gladiator gloves on, as you can only attack one space per att round.
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