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Old August 20th, 2007, 12:50 AM

Lazy_Perfectionist Lazy_Perfectionist is offline
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Default Re: Horned helmet

I agree that its very important to avoid taking more wounds than necessary. But, I don't feel that Horned Helmets are a problem.

1). chance of a repel attack permanently afflicting a Wyrm is less than 1% in neutral dominion. This is based purely on hitpoints, and disregarding the benefits of regeneration.

2). any actual afflictions are likely to be caused by units attacking normally, especially cavalry, as they can, unlike repels, cause consequential damage, and the chance of an affliction is tied to the damage compared to max hit.

3). the horror helmet has the same defense penalty as the horned helmet. Any helmet is better than no helmet at all, as it will help prevent lost eyes, mute, etc.

4). 1 point damage wounds CAN be a problem, I'll give you that.

5). With a defense of eight, four attackers will have you down to zero def. A single square of three normal infantry will almost always get a hit in. Another minus -2 doesn't matter much unless you're going one on one in a deathmatch.
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Old August 20th, 2007, 02:17 PM

mr_Logic mr_Logic is offline
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Default Re: Horned helmet

if the unit has plenty of strength, and att skill/defense skill/moral is high enough for it to hit, im going for the horns. ecxept if i have gladiator gloves on, as you can only attack one space per att round.
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