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August 20th, 2007, 07:39 AM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: Allegiances (Team Game, Experimental - Recruit
OK guys, turn has hosted.
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August 20th, 2007, 12:37 PM
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Sergeant
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Join Date: Feb 2007
Location: Austin, TX
Posts: 234
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Allegiances (Team Game, Experimental - Recruit
Yay!
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August 20th, 2007, 01:53 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: Allegiances (Team Game, Experimental - Recruit
Gah! I've had two invasions by knights and I absent mindedly sent one of my stacks of spiders the wrong frickin' way.
This has been one of my most frustrating starts to date....  still, could be worse. I haven't taken any actual losses.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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August 23rd, 2007, 12:34 PM
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Sergeant
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Join Date: Feb 2007
Location: Austin, TX
Posts: 234
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Allegiances (Team Game, Experimental - Recruit
Turn 13...the forced peace is over! Nations may attack at will.
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August 23rd, 2007, 04:24 PM
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Corporal
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Join Date: Jan 2004
Location: Portland, OR USA
Posts: 131
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Allegiances (Team Game, Experimental - Recruit
The Eastern Empire dictates that you crumble beneath the scintillating boots of our valorous warriors while becoming sit-com stars for the astral mage audience everywhere.
We also ask that you don't bring any Abysians or spiders, as they screw up the dance floor.
Our Theurgs have gotten hammered and wish to point out to the watery depths that if they have incursion on their minds, they'd best be prepared to drive the dead Velites home.
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August 23rd, 2007, 04:31 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: Allegiances (Team Game, Experimental - Recruit
Speak plain, boy. You plan on rumbling with the Knights of the West right out the gate? I reckon I got a 12 foot lance around here somewhere that'll about fit your back side if you insist.
__________________
My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
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August 23rd, 2007, 05:19 PM
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Corporal
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Join Date: Jan 2004
Location: Portland, OR USA
Posts: 131
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Allegiances (Team Game, Experimental - Recruit
Our scouts have recently discovered the Chalice in Penetheste's sigmoid. The Theurgs remain unsure as to veracity of this dire news. However, they do appreciate being called boys.
Don't use your lances on boys. That's illegal in Pythium.
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August 23rd, 2007, 05:21 PM
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Major
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Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
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Re: Allegiances (Team Game, Experimental - Recruit
All the geographical locations as team descriptions (western empire and such) mess with our head, cuz team Water is in the west on the real map, dammit.
The new methods of address that shall be used in the court of R'lyeh are team Water, team P, team Heat, and team Crossbow (formerly known as team You'll Have to Tell Us Why You Picked Ulm Over Ermor. But it was too lengthy, and team YHTUWYPUOE was unpronounceable by the messengers of the lesser races despite how well it flows off the...tongues of the worthy).
So let it be written!
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