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  #1  
Old August 20th, 2007, 05:19 PM

johan osterman johan osterman is offline
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Default Re: History of the Multiverse, Part 1

Quote:
HoneyBadger said:
...
Johan seems to like good stories-he expressed so towards DrPraetorius's hoburg story-so maybe we can entice him in that way.
I hope that is not me you are reffering to, but JK. Truth be told I am somewhat sceptical of fan created material, beyond mods and similar. There is something about writing stories about other peoples stories that I find inherently unattractive. It is also a prejudice of mine that fancreated fiction often tends towards the prurient, I was trying to snarkily convey that with my previous post.

Personally I think it is a strength that not everything is explicit in dominions, that the history is vague and perhaps not even completely consistent provides room for imagination and fancy. The hinted is more evocative than the obvious. the unsaid is more intriuging than the explained and the half glimpsed more alluring than the starkly visible.
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Old August 20th, 2007, 05:44 PM
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Default Re: History of the Multiverse, Part 1

I completely agree with Johan in that the mystery is more alluring than clearly detailed. That's why I'd like to see details about a Pangaea/Abysia war, but not the war in which Abysia corrupted the Grove of Gaia, weakening its magic and thus driving Pangaea towards the New Era. We know that there's been many wars between Pangaea and Abysia, and writing about that is safe. Coming up with something that isn't supported by the game itself, or that details something that should remain a mystery, should be avoided.

I tried to say the same thing with my above "widening the world, not creating depth" post.
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Old August 20th, 2007, 06:02 PM
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Default Re: History of the Multiverse, Part 1

I'm sorry, but I fail to see what great mystery you're trying to conceal.

I'm taking about an atleast somewhat consistent history for, and modern relationships between, the nations of Dominion, so that some decisions made in-game can have a basis in good role-playing.

I'm not trying to hunt down Bigfoot so I can stuff him and put him in my den. Some cultural touchstones would be nice, but details like that, in my experience, add to characterizations, they don't take away from them.

Funny sounding names alone don't a good setting make.
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Old August 20th, 2007, 06:22 PM
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Default Re: History of the Multiverse, Part 1

We don't have to know who broke the seal, how he broke it and how that destroyed the Oracles. We know that the Seal was broken, and that the Oracles have died. That's the mystery. Until we get a national summon, hero or something for EA Agartha, we won't know, and until that point, we shouldn't add anything of our own. I'll use my mods as an example. I've created several heroes, like the Obsidian Medium of Agartha. An ancient statue that was infused in Earth magic, became aware and slowly learned to think, and then slowly found its way towards Agarthans whose presence it felt, only to appear too late and find the remnants of the Agarthans living with humans... It's outside the bigger picture. It isn't mentioned anywhere. It doesn't change anything. The Seal is still broken, Agarthans are still doomed, the Medium can't change that. I've also made an Agent of the Oracles - a Golem Crafter with Earth/Death/Fire and Holy due to being personally trained by the Oracles. Again, a small story that doesn't affect the big picture.

I'm not interested in precise history, or stories about Spornsjarl, or Angelique d'Armant or Carmont the Cardinal, not unless the IW team got their word in and the writer was really good.
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Old August 20th, 2007, 07:01 PM
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Default Re: History of the Multiverse, Part 1

Why shouldn't we know who broke the seal? Knowledge of such a person or being leads, itself, to other questions, which in turn give the imagination more toys.

A better question to leave unanswered is the exact nature of what was *behind* the seals-3 gods, maybe. Maybe not.

It becomes speculation about the nature of the setting, not just a misplaced record. It's not the person who broke the seal that's necessarily of interest, unless the person or his reasons are of interest.

Not being able to know what, how, and why is a lot more fun than not being able to know who, where, or when.
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Old August 20th, 2007, 07:13 PM
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Default Re: History of the Multiverse, Part 1

We shouldn't know "who", because that changes from game to game. "It was God of Agartha, the Ancient Olm" isn't a good answer if you have a Dragon.
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Old August 20th, 2007, 07:57 PM
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Default Re: History of the Multiverse, Part 1

Was it your Pretender that broke the seal though? I always understood that either the gods broke out finally, by themselves, or that they were released by curious humans, either accidentally or intentionally.

If it was your Pretender, then it's a simple enough device to leave out the description of who did it, other than to say just that-that it was your Pretender.
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