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  #1  
Old August 22nd, 2007, 04:30 AM
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KraMax KraMax is offline
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Default Re: USMC Self Propelled Artillery

DRG
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My opinion. If to increase quantity of an ammunition for artillery it is necessary to increase for all. It turns out that AI will not buy Pion because of code X3 - because this artillery of an army level, and American M107 and M110 - artillery of a divisional level. Well I agree. But at game on PBEM - the American player gets advantage in quantity of an ammunition, and the Russian player will not buy Pion because of small quantity of an ammunition and small quantity of shots in a minute, and on a background of that that American SP Artillery M110 and M107 2 shells, and Pion 4 can transport all this in a reality only. " The dead cargo " turns out Pion in game simply i.e. nobody is necessary since it often should be recharged an ammunition - that endangering and artillery and ammo carrier, and losing turns for recharge.
It can is necessary to remove simply from game such artillery of an army level - Pion, Malka, Tulpan?
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Old August 22nd, 2007, 08:38 PM
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Default Re: USMC Self Propelled Artillery

I suppose you could remove such army level assets.

But then to be fair you should remove such things from every OOB since they all have a few.

Take for instance my work on the USMC OOB - we'd have to remove such things as HAWK SAM's because they're basically corps level assets (yes, they're part of the Air Wing that supports each division, but when you come down to it a Marine Division + Air Wing + Force Troops is basically a corps), and probably USAF (B-52's, F111's, F117's, CH-53 Pave Low's) and and USN (F-14, Seals) as units as well since they're not organic to the Marine Corps much less a division.

Just look at them as one of those things that's there as an option for scenario builders rather then something a player should expect to use in a battle.
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