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August 23rd, 2007, 01:27 PM
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Major
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Join Date: Apr 2004
Location: La La Land (California, USA)
Posts: 1,244
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Thanked 30 Times in 11 Posts
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Re: New Nation: Ulm Reborn
I'm the Ulm Reborn player in NeoXekinima. I love the mod, but there are a few
things I would slightly change, not so much for balance, but for flavor.
The melee capital commanders have too many HPs. Yes, they are highly trained,
but 30 hps is giants' territory. I suggest that the Reborn Lord and the
Hoch-Hammer get their HPs reduced to 20, to bring them back into 'Holy, blessed
but still human' range.
To compensate, I would give the Reborn Lord a greatsword (as a mark of him being a
commander that leaves the line) and one less encumbrance. As for the Hoch-Hammer,
he has one serious problem. He cannot replace either his weapon nor his shield,
which, combined with his modest magic resistance, makes him a sitting duck for
Vengeance of the Dead. I suggest that the hammer is given an area effect that
works only on undead/demons. It will not make him too powerful in general but it
will make him even more of a bane of everything evil. To compensate for losing
the HPs, he could also get plus one in defense, or minus one in encumbrance.
Otherwise, this the most enjoyable mod I've ever played. I also feel that it is
well balanced, but of course, I'm biased. At least, not one of my opponents has
complained, so it must not be that bad ;-)
__________________
No good deed goes unpunished...
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August 23rd, 2007, 02:36 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: New Nation: Ulm Reborn
Hp reduction sounds reasonable, look for it in a later version. No greatsword though - that's the domain of the Reborn Noble hero.
I can't mod the white hammer to have an aoe effect, vs undead or otherwise. Weakness versus vengeance of the dead doesn't sound like a terrible drawback to me - hoch-hammers aren't /that/ expensive unless you've thugged them up with all sorts of gear.
And thanks, I appreciate all feedback and I'm glad you enjoy the mod. Perhaps you'd like to have a crack at writing a short play guide for them? It might encourage other people to give them a try.
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August 23rd, 2007, 05:20 PM
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Sergeant
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Join Date: Aug 2007
Posts: 203
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Re: New Nation: Ulm Reborn
Greatsword hero picture is one of the best in Dominions. But Ulm Reborn is very expensive for points, I tried to make a good God with good luck, and could not. Who will never see the hero?
If you will diminish lord and hammer's hps, you should give them something. Endurance for hit points? They are so well traned and their faith so strong they can fight for long time...
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September 8th, 2007, 09:18 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
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Re: New Nation: Ulm Reborn
How come their encumbrance is so low for some of the units?
For instance, the hochmeister has basic encumbrance of five, melee encumbrance of five, spellcasting encumbrance of nineteen.
Basic 5 + Full Plate (5) + Kite Shield (2) = 12 = 5?
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September 8th, 2007, 10:59 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Re: New Nation: Ulm Reborn
Because he's mounted. The modding manual says that mounted units get high base enc but don't suffer enc from their armour.
I thought that's how all mounted units worked to be honest. Am I wrong?
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September 8th, 2007, 11:31 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
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Re: New Nation: Ulm Reborn
You're probably right. I just never read the modding manual, though I've read the gameplay manual many times.
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September 8th, 2007, 11:37 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Thanked 324 Times in 190 Posts
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Re: New Nation: Ulm Reborn
Well take a look at MA Ulm's Black Knight. Enc 5.
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