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August 24th, 2007, 10:02 AM
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Major
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Join Date: Sep 2005
Posts: 1,122
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Re: Counters to Niefelheim
I do not play with blesses against the AI. The AI has no way to adapt. Once you defeat him without looses you will not have any more looses.
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August 24th, 2007, 10:24 AM
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Sergeant
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Join Date: Jan 2004
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Re: Counters to Niefelheim
The real key to beating Niefelheim is making them build those Niefel Giants; it's almost impossible for Niefelheim to afford both building lots of giants and fortifying his conquests. When Niefelheim a dramatic reverse, a Giant based strategy tends to suffer total collapse syndrome and crumples not long afterwords.
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August 24th, 2007, 03:45 PM
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General
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Join Date: Oct 2006
Posts: 3,445
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Re: Counters to Niefelheim
That's a good point. You can't play Niefelheim successfully or competitively, purely by creating Niefel giants.
As tough as they are, they're too expensive to use as a main army until late game, and you've got lots of other tough, useful troops.
Niefel giants are there to make a good army unbeatable, they're not there to provide that army, all by themselves.
To do so would be like building a navy that consisted only of battleships.
__________________
You've sailed off the edge of the map--here there be badgers!
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August 24th, 2007, 06:25 PM
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Second Lieutenant
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Join Date: Oct 2003
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Re: Counters to Niefelheim
A very effective tactic against Niefelhiem is ritual spells which cause unrest. Get unrest to over 100 in their capital and keep it there. Boom, no more Frost Giants. Rain of Toads, Raging Hearts, Plague of Locusts, Baleful Star, Blight and Hurricane are the spells you want.
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August 24th, 2007, 07:10 PM
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Lieutenant Colonel
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Join Date: May 2007
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Re: Counters to Niefelheim
Foul Air may be nice... Incredibly slow, but nice. And not readily available to you.
How good are these giants at sieges? Can they be starved easily? I know I tend to take death scales as Agartha and I have a province as low as 86 food- and this is only two provinces distant from my capital. Size five, 30 Niefels, 120 food? You could probably starve them.
On the other hand, with a strength of 25, they'd have a siege strength of 6.25 x 30, or 187. It would be difficult (though not impossible) to hold off that force, but if your armies will be defeated in the field, than why not fort up? (other than losing the chance to counter-raid).
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August 24th, 2007, 07:20 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
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Re: Counters to Niefelheim
I had a 50 or so giant army of sacreds with a N8, E9 bless destroyed very easily by EA Ctis casting darkness and spamming raise skeletons.
Up till then the army had been virtually invincible.
EA Niefelheim is powerful but has many exploitable weaknesses. Many of which have been listed already.
EA Nielfelheim can recruit specific troops for sieging, the rock hurlers. They get a decent siege bonus.
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August 24th, 2007, 07:48 PM
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Major
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Join Date: Dec 2006
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Re: Counters to Niefelheim
Quite right Folket, I'd completely forgotten about magic duel for some reason. That'd pretty much gank their MR though.
I still stand by Flaming Arrows though, they cut through E9N4 giants without any trouble at all...maybe the extra regen at N9 changes things though, I haven't tried it. A couple of volleys and their whole army is on fire though, which helps negate some of the regen. Even if you're doing some other strat dropping a FA only takes a single mage, so why not add it on?
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August 25th, 2007, 03:07 PM
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Sergeant
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Join Date: Apr 2007
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Re: Counters to Niefelheim
Of course, as Niefel, you are always concerned about Flaming Arrows and other instances of concentrated fire magic. Casting Rain on the first round of combat is a good idea for the Niefel player. With Rain and a nature bless, Niefel giants can hold up to large volleys of Flaming Arrows.
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