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Old August 27th, 2007, 08:41 AM
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Humakty Humakty is offline
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Default Re: Arga Dis, Blood and Bronze - QUICK UPDATE 0.7

I tested Arga on Glory of the Gods, so I had to fight really big battles against the AI.

The experience told me that an elite army is almost never too expensive, as they tend to survive and fight many battles, whereas less elite troops tend to die quickly.

The AI finds it almost impossible to vainquish elite armies because she almost never makes a systematical use of her good mages.

i.e.:abysia armies almost never have a suficent number of mages to compensate for their poor OB (only heavy infantry)

This behaviour makes Arga really powerfull, because the AI tries to crush you with hordes of chaff archers (inefficient because of Arga big shields)and light infantry.

Even if the AI adapts a little ( I spotted that on a big map, when you often have time to build another army if the first gets crushed, the AI tries to change the composition of its army, though I don't know if it is a random process or an intended reaction) Arga OB is sufficently varied to adapt.

On a MP game, human players take in account the weakness and strength of their civs, and I suppose they often decide to systematically put one or more battle mages in their armies, a technique which can ruin the day of an elite army like Arga.

None the less, I think that some of Arga troops could be tuned down (I'm at work, so I can't check the names).

For example, I think the armored guys (the ones who bath in blood)are a bit too well protected,lowering greatly the problems their army could have had because of being all unarmored. In facts, if you put them at the front of your battle line, ennemy archers will continuously fire on them, making your army almost impervious to missile fire.

All in all, I don't say I do not like this mod, in fact I love it, I think Arga OB is a little bit too complete for an early age nation,can you really imagine marverni winning against these guys ? But this problem will be solved if you put them in MA (crossbows will be a big problem).

PS : when I say a nation mod is overpowered, it is compared to an average civ, not compared to the heims
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