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August 27th, 2007, 11:46 AM
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Captain
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Join Date: Feb 2005
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Re: heroes not showing up
If you want to test your heroes in game set your #luckevents 75 .
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August 27th, 2007, 03:25 PM
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General
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Join Date: Oct 2006
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Re: heroes not showing up
Ok, I got heroes working-I don't know if it mattered or not, but I rearranged where the heroes were in the document, and that seemed to help a lot.
I'd already played 2 games to over 100 rounds without any heroes showing up-with max luck/turmoil.
I think I will raise the cost for the other Pretenders. That's a good idea, if it can be done in such a way that it only affects those Pretenders for those nations?
__________________
You've sailed off the edge of the map--here there be badgers!
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August 27th, 2007, 03:48 PM
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BANNED USER
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Join Date: Feb 2007
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Re: heroes not showing up
You can't do it so it only effects the pretenders for just your nation, no.
The default pretender selection is hardcoded, so the best you can do is change those units which are in the default selection. This will obviously impact all other nations.
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August 29th, 2007, 05:23 PM
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General
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Join Date: Oct 2006
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F\'Thaqqua ver 0.9 Online
Ok, it's all ready to go-not balanced for MP, though.
Please let me know what you think, suggestions are very welcome-aside from the artwork, since I've done pretty much as well as I can, with a mouse, except for adding shadows, transparencies, etc, and little things that I can, at this stage, figure out for myself. If I had a scanner, it'd be a different story, but for now, I'm satisfied.
I will be extensively modifying the summons, using Edi's databases, so expect big changes there.
Thanks everyone!
__________________
You've sailed off the edge of the map--here there be badgers!
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August 29th, 2007, 06:50 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
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Re: F\'Thaqqua ver 0.9 Online
Just started trying it but F'thaggua are called scouts in their description but lack stealth.
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August 29th, 2007, 06:59 PM
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General
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Join Date: Oct 2006
Posts: 3,445
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Re: F\'Thaqqua ver 0.9 Online
Yeah, I need to fix that-I need to fix lots of things, but I wanted to get this posted so people could take a look at it, since I said I would.
I'm also going to include a spell that summons up a swarm of F'thaggua, sometime.
__________________
You've sailed off the edge of the map--here there be badgers!
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August 29th, 2007, 07:15 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
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Re: F\'Thaqqua ver 0.9 Online
If you take the great death pretender(as you intended) the nation does not seem overly powerful to me, although with your prophet to divine bless and an S9 blessing the recruitables and the PD become very powerful.
Without empowerment(to allow teleportation) or taking multiple high paths on your pretender its extremely difficult to get any gems or pearls. With your only mobile mages being S1 finding sites is rare and with 1(maybe a few extra from lucky astral searches) astral income spells such as arcane probing are extremely expensive and again, require the pretenders attention.
As a bless rush nation these guys could be very powerful, the nihilists and deathsheads have insane offensive power per square(alot of nihilists tend to survive the wounds that send them berserk) although they are vunerable to AoE attacks but an S9 bless(W9 or F9 or both would really help) makes them tougher - the same square does not often get hit twice.
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