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  #11  
Old August 27th, 2007, 08:11 PM
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Default Re: Racial abilities

That's a great idea! There is also the problem that IIRC in SE4, the more points you would add, the more they woud cost. It won't be easy to simulate.
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Old August 27th, 2007, 09:07 PM
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Default Re: Racial abilities

See, there are a bunch of stats to tweak, which leads to ridiculously high numbers of traits with such setups. At a minimum we are looking at 44 traits to scroll through... Given the gigantic size of each trait entry, it might as well be 200. Even the stock set of 22 such traits is annoyingly long...

Increasing point costs are trivial to simulate; just make the bigger stat bonuses cost more per bonus point than the cheaper ones. The math will get kind of weird with the -80/+10 set, but its still doable.
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