Re: Question: Restricting individual spells
Assumed so, but never know when something odd has been tried and it works.
Mostly thinking that tele spells will pretty much ruin most scenario ideas.... do x,y,z and get here OR just teleport in.
Wonder if its possible to hard code existing dome spells.
Would be possible to put a campaign to the storyline if pretender creation was moddable. For instance Map 1 might have 3 playable nations, each nation limited to x pretenders, and each pretender limited to certain kinds of magic. I guess you could do most of it with map mods, setting up a static nation list, set enemies/provinces, but pretender creation will always throw in a wrench.
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