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  #1  
Old August 28th, 2007, 12:57 AM

Maraxus Maraxus is offline
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Default Re: Question: Restricting individual spells

Sadly, the usual "is it possible?"-answer:
No, not possible.

And it also looks to far of from the current game to come in in a later patch ...

Well, maybe the first could get somewhat realised. There are magic sites that give a conjuration etc. Bonus. Maybe in a futur patch this will be doable in a mod and maybe negative numbers could be used to increase the cost and a last maybe, the negatve maximum will increase the cost to infinity, resulting that ritual spells of that type are prohibited in this province.
But right now, this is impossible, too.
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Old August 28th, 2007, 01:20 AM

jutetrea jutetrea is offline
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Default Re: Question: Restricting individual spells

Assumed so, but never know when something odd has been tried and it works.

Mostly thinking that tele spells will pretty much ruin most scenario ideas.... do x,y,z and get here OR just teleport in.

Wonder if its possible to hard code existing dome spells.

Would be possible to put a campaign to the storyline if pretender creation was moddable. For instance Map 1 might have 3 playable nations, each nation limited to x pretenders, and each pretender limited to certain kinds of magic. I guess you could do most of it with map mods, setting up a static nation list, set enemies/provinces, but pretender creation will always throw in a wrench.
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Old September 5th, 2007, 04:48 PM
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PvK PvK is offline
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Default Re: Question: Restricting individual spells

Right. I was suggesting that because I was trying to help jutetrea with his question, which was about doing that (a mod to customize the pretenders available in a specific scenario):

Quote:
jutetrea said:
...
Would be possible to put a campaign to the storyline if pretender creation was moddable. For instance Map 1 might have 3 playable nations, each nation limited to x pretenders, and each pretender limited to certain kinds of magic. I guess you could do most of it with map mods, setting up a static nation list, set enemies/provinces, but pretender creation will always throw in a wrench.
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