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August 28th, 2007, 04:45 AM
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First Lieutenant
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Join Date: Aug 2007
Location: Honolulu HI
Posts: 785
Thanks: 2
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Re: Suggestions for EA Pangaea (without Bless)
I have had luck with order 3 production 3 growth 3 magic 1
high dominion blood fountain. Forget about Maenads, you will never see one. Mass a mix of War Minotaurs regular with longbow centars for support, and rush. Use the growth 3 with the blood guys to offset the cost of blood hunting.
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Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
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August 28th, 2007, 05:05 AM
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Sergeant
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Join Date: Sep 2006
Location: Kaiserslautern, Germany
Posts: 324
Thanks: 8
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Re: Suggestions for EA Pangaea (without Bless)
I like maenads a lot, since its the whole theme of pangaea i guess. With turmoil3 you have crazy amounts of maenads pretty early in the game.
I just cant really use them right except sending wave after wave
the blood magic is a good idea, but with only blood 1 mages around its kinda hard to get it going. The gorgon folkett suggested seems pretty awesome though 
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August 28th, 2007, 09:50 AM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: Suggestions for EA Pangaea (without Bless)
You can have it all if you want, maenads, gorgon, E9 N6 bless, decent scales, rapid early expansion. Just experiment with pretender design. Obviously you are going with the gorgon...
Those revelers that Folket highlighted are indeed excellent for early expansion.
Does having revelers/Pans in the same province increase maenad production? I recruited my 1st Pan and had up to 10 revelers in the same province with turmoil 3, I got over 30 maenads in 1 turn. Or did I just get lucky?
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August 28th, 2007, 09:58 AM
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Sergeant
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Join Date: Sep 2006
Location: Kaiserslautern, Germany
Posts: 324
Thanks: 8
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Re: Suggestions for EA Pangaea (without Bless)
no idea, but if so it would be pretty awesome! you can get some maenad factories going
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August 28th, 2007, 10:07 AM
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General
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Join Date: Apr 2005
Posts: 3,327
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Thanked 133 Times in 117 Posts
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Re: Suggestions for EA Pangaea (without Bless)
Even if you pull revelers out of the capital right after you make them, they do kick out a bit of unrest. Building 10 or so a turn, I was usually around 3-7 unrest. Tax at 90% took car of it, but it did cut into income.
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August 28th, 2007, 10:13 AM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: Suggestions for EA Pangaea (without Bless)
I found the same, thejeff, but its worth it for the extra provinces they can conquer early on, which offsets the income loss.
If revelers do increase maenad production with pans then you can use your low income provinces like coobe says as maenad factories.
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August 28th, 2007, 11:03 AM
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Sergeant
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Join Date: Sep 2006
Location: Kaiserslautern, Germany
Posts: 324
Thanks: 8
Thanked 11 Times in 3 Posts
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Re: Suggestions for EA Pangaea (without Bless)
The unrest problem with the revelers isnt that bad, since i have lots of harpy squads around at some point. They serve well for my blood provinces and are the firefighters against unrest events 
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