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August 28th, 2007, 03:31 PM
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Colonel
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Re: Placeholder for new Megagame - Evermore
Quote:
Xietor said:
I would prefer to see gem producing items banned in the next game. Any idiot can sit in the water and make clams. What skill is there in that?
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This will not happen. Clams have a tradeoff as you are giving up resources that could be used immediately to conquer more provinces which could in turn give you more gems. With clams you are just doing another, safer, investment - but putting yourself in a weaker initial position by sacrificing gems.
The problem in these larger games is that the clams/hording is too good of an investment as you know the game will go on long enough for it to pay out nicely. Hence we will try tweaking the base cost so the payout is farther away. It might not be enough, but we'll see.
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August 28th, 2007, 05:03 PM
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Shrapnel Fanatic
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Re: Placeholder for new Megagame - Evermore
Would "scattered water" be considered an advantage to the water nations? Or a drawback? It would make expansion much harder. And make it harder for one wter nation to quickly own up all of the water.
Or would be it better to group the water? Three lakes? or even just one ocean?
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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August 28th, 2007, 05:31 PM
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Colonel
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Re: Placeholder for new Megagame - Evermore
I'm fine with there being some random "lakes" but I would like at least 75% all of the water provinces to belong to larger bodies of water and those larger bodies connected. I think this will encourage water nations to fight amongst each other but the winner will be more secure.
I'm inclined to have multiple "linked" oceans so there are choke points, but if the mapped looked good enough I would go with one large ocean. In the same vein I'd like "continents" of large land masses for land choke points.
Check out some of my other (non-wrap around) maps for examples of what I'm looking for:
http://67.66.187.69/dominions3/afterthoughtsmall.jpg
http://67.66.187.69/dominions3/discordancesmall.jpg
http://67.66.187.69/dominions3/perpetualitysmall.jpg
Except for a few minor errors - I really like (if I do say so myself  ) the perpetuality map - so somthing like that, but wrap around would be great.
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August 28th, 2007, 05:37 PM
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General
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Re: Placeholder for new Megagame - Evermore
Perhaps a left-right wraparound, like a tube. Polar seas in the north and in the south. Continents in the middle with some crossing points.
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August 28th, 2007, 05:47 PM
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Colonel
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Re: Placeholder for new Megagame - Evermore
Quote:
Kristoffer O said:
Perhaps a left-right wraparound, like a tube. Polar seas in the north and in the south. Continents in the middle with some crossing points.
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I'd be willing to consider that, sure... though it doesn't completely fix the perceived problem of players on the edges having an advantage.
It does help address the biggest hesitation I have for complete wrap arounds - which is the difficulty players will have in planning moves around the visual edges. Imagine if your nation starts in the exact corner of the visual map with a complete (up/down left/right) wrap around map? Blah, it would be a total scroll mess. It suddenly becomes disadvantageous to start on the corners/edges.
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August 28th, 2007, 06:03 PM
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Shrapnel Fanatic
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Re: Placeholder for new Megagame - Evermore
If the map is flagged right then the player will never notice he is on the edge. The game tiles the map and provides endless scrolling. As far as players are concerned, they all will think they "started in the middle" of the map
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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August 28th, 2007, 06:07 PM
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Colonel
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Re: Placeholder for new Megagame - Evermore
Quote:
Gandalf Parker said:
If the map is flagged right then the player will never notice he is on the edge. The game tiles the map and provides endless scrolling. As far as players are concerned, they all will think they "started in the middle" of the map
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Oh well then, sounds much better now 
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August 30th, 2007, 12:04 PM
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Lieutenant General
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Re: Placeholder for new Megagame - Evermore
I am not a fan of the wrap around. Sure it is an advantage to start in a corner-or is it? In my area of the map NW Corner the race in the corner(MA Caelum) was one of the 1st killed because other races wanted to be in the corner.
Typically races not in a corner will fight towards the corner or edge.
I think the race selection process is much more determinative of one's fate than a corner.
MA Ulm or EA Lanka-you decide.
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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August 31st, 2007, 04:34 PM
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BANNED USER
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Re: Placeholder for new Megagame - Evermore
I might be able to help out with the flags. Let me know what you had in mind.
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August 31st, 2007, 04:35 PM
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Colonel
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Re: Placeholder for new Megagame - Evermore
Quote:
Sombre said:
I might be able to help out with the flags. Let me know what you had in mind.
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I'll PM you 
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