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  #1  
Old August 31st, 2007, 05:26 PM

Xietor Xietor is offline
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Default Re: Placeholder for new Megagame - Evermore

I actually do not know why we can't vote to eliminate gem producing items from the game. That would eliminate much of the micromanagement.

IMHO, that is one thing I would like to see the developers eliminate. Why intentionally add a micromanagement strategy to the game?

Gem producing items also undermine the importance of globals that give gems.
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  #2  
Old August 31st, 2007, 05:37 PM

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Default Re: Placeholder for new Megagame - Evermore

Here is my favorite sp map ive been using if interested. I like the way the sea is connected to everything...
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  #3  
Old September 8th, 2007, 12:44 AM
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Default Re: Placeholder for new Megagame - Evermore

So, assuming there will be a turn limit the gem generators will be increased by the following:

Clam of Pearls will require a path 2 (instead of 1) in Nature Magic (Water will stay the same). This will increase the cost to forge.
Fever Fetishes will require a path 2 (instead of 1) in Fire Magic (Nature will stay the same). This will increase the cost to forge.
(New in v1.1)Blood Stone will require a path 3 (instead of 2) in Earth Magic (Blood will stay the same). This will increase the cost to forge.
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Old September 9th, 2007, 12:15 AM

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Default Re: Placeholder for new Megagame - Evermore

It looks like you decided to have a turn limit to the game. How sad.
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Old September 9th, 2007, 12:33 AM
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Default Re: Placeholder for new Megagame - Evermore

Quote:
Xox said:
It looks like you decided to have a turn limit to the game. How sad.
I thought about putting it up to a vote, but then I realized I don't really want to play in a game that never ends. If I'm not gonna play, I'm not going to bother hosting.

On a side note, no one ever even attempted to seriously address why having a turn limit with an province-average end would significantly change the game which only strengthened my own resolve that an end needed to be enforced.
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Old September 9th, 2007, 12:55 AM
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Default Re: Placeholder for new Megagame - Evermore

My biggest problem with turn limits are as follows.

It's difficult to predict when a game is going to end. What if the artificially set turn limit comes just as a bunch of nations are ganging up on the leader? Why then, should a nation that is /going/ to lose, win simply because of the clock. What if, right now, LA R'yleh in Perpetuality was declared the winner simply because he had the most territories. This is especially frustrating for people that are on the other side of a huge map who have no, to little, ability to contribute to the war effort / diplomatic situation.

If this game is going to have an artifical turn limit, I'll just go ahead and withdraw my application to play. I have no interest in one. My suggestion would be to have a tentative turn limit, and then when it comes up, have players vote if they want to stop or continue.

Jazzepi
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  #7  
Old September 24th, 2007, 11:16 AM
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Default Re: Placeholder for new Megagame - Evermore

if there is still room, id like to join even though i wont survive long
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  #8  
Old September 24th, 2007, 11:20 AM

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Default Re: Placeholder for new Megagame - Evermore

I am pretty sure there is plenty of room left
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Old September 24th, 2007, 01:40 PM
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Default Re: Placeholder for new Megagame - Evermore

How much time is spent in these games?

I think I would like to be in, but I also think I want to be crushed say in mid game
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Old September 24th, 2007, 02:03 PM
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Default Re: Placeholder for new Megagame - Evermore

Quote:
Kristoffer O said:
How much time is spent in these games?
Its just like a normal game, time wise. Only the end game takes longer.

I believe by turn 70 there are only 20 out of 62 players left in Perpetuality. So the odds are you will be well dead before the end game. I died on turn 25'ish, cause I am rubbish.

The banter at game start is fun, however, 62 voices...
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