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August 31st, 2007, 05:26 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Placeholder for new Megagame - Evermore
I actually do not know why we can't vote to eliminate gem producing items from the game. That would eliminate much of the micromanagement.
IMHO, that is one thing I would like to see the developers eliminate. Why intentionally add a micromanagement strategy to the game?
Gem producing items also undermine the importance of globals that give gems.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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August 31st, 2007, 05:37 PM
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Corporal
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Join Date: Mar 2004
Posts: 153
Thanks: 0
Thanked 3 Times in 3 Posts
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Re: Placeholder for new Megagame - Evermore
Here is my favorite sp map ive been using if interested. I like the way the sea is connected to everything...
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September 8th, 2007, 12:44 AM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
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Thanked 3 Times in 2 Posts
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Re: Placeholder for new Megagame - Evermore
So, assuming there will be a turn limit the gem generators will be increased by the following:
Clam of Pearls will require a path 2 (instead of 1) in Nature Magic (Water will stay the same). This will increase the cost to forge.
Fever Fetishes will require a path 2 (instead of 1) in Fire Magic (Nature will stay the same). This will increase the cost to forge.
(New in v1.1)Blood Stone will require a path 3 (instead of 2) in Earth Magic (Blood will stay the same). This will increase the cost to forge.
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September 9th, 2007, 12:15 AM
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Corporal
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Join Date: Apr 2004
Posts: 175
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Re: Placeholder for new Megagame - Evermore
It looks like you decided to have a turn limit to the game. How sad.
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September 9th, 2007, 12:33 AM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
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Re: Placeholder for new Megagame - Evermore
Quote:
Xox said:
It looks like you decided to have a turn limit to the game. How sad.
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I thought about putting it up to a vote, but then I realized I don't really want to play in a game that never ends. If I'm not gonna play, I'm not going to bother hosting.
On a side note, no one ever even attempted to seriously address why having a turn limit with an province-average end would significantly change the game which only strengthened my own resolve that an end needed to be enforced.
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September 9th, 2007, 12:55 AM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Placeholder for new Megagame - Evermore
My biggest problem with turn limits are as follows.
It's difficult to predict when a game is going to end. What if the artificially set turn limit comes just as a bunch of nations are ganging up on the leader? Why then, should a nation that is /going/ to lose, win simply because of the clock. What if, right now, LA R'yleh in Perpetuality was declared the winner simply because he had the most territories. This is especially frustrating for people that are on the other side of a huge map who have no, to little, ability to contribute to the war effort / diplomatic situation.
If this game is going to have an artifical turn limit, I'll just go ahead and withdraw my application to play. I have no interest in one. My suggestion would be to have a tentative turn limit, and then when it comes up, have players vote if they want to stop or continue.
Jazzepi
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September 24th, 2007, 11:16 AM
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Sergeant
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Join Date: Sep 2006
Location: Kaiserslautern, Germany
Posts: 324
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Re: Placeholder for new Megagame - Evermore
if there is still room, id like to join even though i wont survive long 
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September 24th, 2007, 11:20 AM
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Captain
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Join Date: Nov 2006
Location: Sweden, Ume�
Posts: 991
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Re: Placeholder for new Megagame - Evermore
I am pretty sure there is plenty of room left
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September 24th, 2007, 01:40 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Placeholder for new Megagame - Evermore
How much time is spent in these games?
I think I would like to be in, but I also think I want to be crushed say in mid game 
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September 24th, 2007, 02:03 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
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Re: Placeholder for new Megagame - Evermore
Quote:
Kristoffer O said:
How much time is spent in these games?
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Its just like a normal game, time wise. Only the end game takes longer.
I believe by turn 70 there are only 20 out of 62 players left in Perpetuality. So the odds are you will be well dead before the end game. I died on turn 25'ish, cause I am rubbish.
The banter at game start is fun, however, 62 voices... 
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