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  #1  
Old August 28th, 2007, 06:38 PM
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Default Re: WRAPPED MAPS AVAILABLE

@ wikd
i think the idea of coming up with ideas is so that the community as a whole can work on them. just because someone comes up with an idea does not mean that they have any idea of how to implement it or whether there is even an audience to make the work worthwhile. gandalf does a crapload for the community. i imagine that if he were to do anymore he would have to quit his day job and give up his personal life. he is under absolutely no obligation to do anything for you or anyone on this board (that i am aware of) let alone fulfill your requests/demands.

@ gandalf
glad to see someone is getting some use out of the mapgen, like the look of some of the 'maxsize' maps. i'm working on the next iteration of mapgen now, hopefully it will be a lot more flexible for everyone's needs. i think i am closing in on getting the core features implemented, i'll start a comprehensive todo list in the mapgen thread soon, so if you have any sweet features or suggestions you would especially like to see, post them over there.
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  #2  
Old August 28th, 2007, 06:56 PM
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Default Re: WRAPPED MAPS AVAILABLE

Oooh now I feel bad.
I dont actually have a life. Or a day job.
I guess I need to do more.

I will definetly join in on the discussion. The biggest problem I have is the interlinking. Im used to being able to raise or lower a number and get a result. Having 3 or 4 variables so interconnected is too much thinking for my random old brain.

I might also get some map sprites done and tested for your next release (maybe)
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Old August 28th, 2007, 08:46 PM
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Default Re: WRAPPED MAPS AVAILABLE

Quote:
i think the idea of coming up with ideas is so that the community as a whole can work on them. just because someone comes up with an idea does not mean that they have any idea of how to implement it or whether there is even an audience to make the work worthwhile.
SemiRandom is entirely the result of my reading one of Gandalf's idea pages on his site and MANY of the features of that project are directly inspired by Gandalf's input.

(btw: The mapgen wraparound maps are really looking promising. Thanks for all you do Gandalf!)
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  #4  
Old August 28th, 2007, 10:25 PM
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Default Re: WRAPPED MAPS AVAILABLE

Quote:
Ballbarian said:
Quote:
i think the idea of coming up with ideas is so that the community as a whole can work on them. just because someone comes up with an idea does not mean that they have any idea of how to implement it or whether there is even an audience to make the work worthwhile.
SemiRandom is entirely the result of my reading one of Gandalf's idea pages on his site and MANY of the features of that project are directly inspired by Gandalf's input.

Thanks for the credit.
Really though, Im am basically lazy. And I hate to "spearhead" a project (lead it, upload it, be the maintainer, sole credit and responsibility, etc)

In actuality, Im doing here what I always have done. Im used to brainstorming the project, hacking on any piece of it that seems "impossible" at the moment. Then when the kinks are worked out Ive turned it over to someone else (or a group) to flesh it out, pretty it up, deliver it, maintain it. High school, college, military, civilian jobs. All like that. Now Im over 50 and retired. Dont expect me to suddenly become a soloist

Quote:
(btw: The mapgen wraparound maps are really looking promising. Thanks for all you do Gandalf!)
Well no one has commented badly on the color choices. And I have finally gotten it to do oceans and nicely wrapped maps.

Now if I can get it to do smaller mountain ranges we will be sailing. So far I seem to get tons of mountains, or not enough.

Then Im thinking I will automate some finer features (if PH doesnt beat me to it). Maybe ImageMagick some things like softens, blurs, pattern fills, etc.
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  #5  
Old August 28th, 2007, 10:31 PM
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Default Re: WRAPPED MAPS AVAILABLE

any whoo gandalf, i'm looking at the old mapgen to see exactly how zoom affects things
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  #6  
Old August 28th, 2007, 11:51 PM
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Default Re: WRAPPED MAPS AVAILABLE

Quoting you from before (I hope you understand because I didnt really follow)
Quote:

yes, sizing the map properly can be a bit of a hassle. as of now, you would have to scale the psize, tsize, zoom etc with the dimensions of the map. to keep the same look/feel of the default settings, if you were to double the dimensions (for example) you would double all of the distance related arguments, except for zoom, which would be halved. think of the dimensions of the map as a window. changing the size of the window allows you to see more. zoom represents the distance from the landscape you are viewing. i originally had all of the settings dependent upon the zoom, but decided to change it so that terrain/province sizes were not too dependent upon heightmap. perhaps a command to scale arguments from default depending on map dimensions would help?
That does seem to be the problem Im running into though. When I find settings that work for one map size, I cant change to doing a different size map without having to start over trying to find the right settings on all of them. You do list a couple of formulas on your help page (foreign language to me). That just drove me to write a program that randomized the settings, did a map, randomized, did a map.. hoping to accidentally hit the right numbers.
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  #7  
Old August 29th, 2007, 03:26 PM
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Default Re: WRAPPED MAPS AVAILABLE

okay, so looking back at things, zoom only directly affects the heightmap, i.e. how far your face is from the surface of the map, not how big terrains or provinces could potentially be, the exception being mountains and water, which are part of the heightmap.

so letting x and y be the dimensions of the map and z being your zoom factor, and d1 and d2 be the arguments for tsize:

d1 = sqrt(x * y) / (10 * z)
d2 = d1 / 3

leave tchance alone.

i think that you probably ought to follow a similar procedure for psize. using pcount was always sort of tricky because there was no way to guarantee what the land-to-water ratio was. so if you want 5 water provinces and got a map that was nearly all water, the map sucked.

hopefully that'll help out a bit gandalf
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  #8  
Old August 29th, 2007, 03:43 PM
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Default Re: WRAPPED MAPS AVAILABLE

Quote:
paradoxharbinger said:
d1 = sqrt(x * y) / (10 * z)
d2 = d1 / 3

hopefully that'll help out a bit gandalf
Not really. Im thrilled that you can do things like that but for me.. well.. thats what programs are for. I guess Im going to have to write a program to help me use your program

test.bas
x=2000
y=1800
z=.25
d1 = sqrt(x * y) / (10 * z)
d2 = d1 / 3

print d1, d2


so the answer is 758.947 252.982?
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