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  #1  
Old August 28th, 2007, 08:28 PM

Wikd Thots Wikd Thots is offline
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Default Re: New Mod game: Amoscalypse Now

Quote:
Gandalf Parker said:
It could be alot of fun playing the mods against each other.
Maybe the Trolls mod, or False Dawn.
HAHAHAHA
You old hacker you! It took me some trying to find these. Do the rest of them work also? The devils mod would be fun.

I claim Rlyeh: False Dawn
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  #2  
Old August 29th, 2007, 06:19 AM

Sombre Sombre is offline
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Default Re: New Mod game: Amoscalypse Now

You'll need to link to it then.
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  #3  
Old August 29th, 2007, 09:15 AM

calmon calmon is offline
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Default Re: New Mod game: Amoscalypse Now

I never played a mp game with nation mods so i'll try this one

Give me the insectoids. All power to the hive!
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  #4  
Old August 29th, 2007, 10:29 AM

Evilhomer Evilhomer is offline
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Default Re: New Mod game: Amoscalypse Now

yeah give me Theran Empire, Horror scourge.
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  #5  
Old August 29th, 2007, 11:32 AM

Wikd Thots Wikd Thots is offline
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Default Re: New Mod game: Amoscalypse Now

Quote:
Sombre said:
You'll need to link to it then.
Oh yeah. Sorry.
Quote:

Requirements: The mod nation should be finished and playable, and be some effort at modding. No shabby last-minute mod nation you just throw out right now to win this game..
Many years ago, reportedly before the atlantis enslavement project, frail starspawns assassinate their opponent in they dream, driven their enemy out by the noctambulism phantasmatic army. Unseen conquerors shocked entire world, solons resultant their force to cut off the arcane passage, which created by R'lyeh elder, linking to the dreamworld, and strike R'lyeh empire in the real realm at the same time. After the great war, R'lyeh been sealed in the hadal deepwater, fallin a lengthy sleep and bide their's time...
http://ulm.illwinter.com/dom2/falsedawn.zip
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  #6  
Old August 29th, 2007, 12:07 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: New Mod game: Amoscalypse Now

Quote:
Wikd Thots said:
Quote:
Gandalf Parker said:
It could be alot of fun playing the mods against each other.
Maybe the Trolls mod, or False Dawn.
HAHAHAHA
You old hacker you! It took me some trying to find these. Do the rest of them work also? The devils mod would be fun.

I claim Rlyeh: False Dawn
Only a couple work. And not always the way they were meant to.

In the early days of beta testing it seemed logical to first try out all the Dom2 maps and mods since there werent any yet for Dom3. I was more interested in the maps. I think I remember that most of the nation mods failed with "no holiness" or "bad unit number". Probably fixable by some mod person
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  #7  
Old August 29th, 2007, 12:26 PM

llamabeast llamabeast is offline
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Default Re: New Mod game: Amoscalypse Now

That description for the False Dawn is completely incomprehensible!
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  #8  
Old August 29th, 2007, 12:44 PM

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Default Re: New Mod game: Amoscalypse Now

If that's a dom2 mod (sort of looks like it is) then you'll need to get it working with dom3 before it can be used in this game.

I'm not sure we're allowing UW nations either, by the way. But that's up to lch.

I just looked in the zip for False Dawn and damn that shiny silver sphere icon is used for a lot of flags. I haven't tested it but the mod kinda seems thrown together.
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  #9  
Old August 29th, 2007, 01:27 PM

Wikd Thots Wikd Thots is offline
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Default Re: New Mod game: Amoscalypse Now

Thats why I called G an old hacker. Finding a surprise like that.

I was going by Lch post. It looked like he chose NOT to say "only on the approved mod list" so we could find some surprises that you didn't know about. But if you want us to use Amos AI mods then I will start looking at those.
I withdraw my False Dawn choice
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  #10  
Old August 29th, 2007, 01:58 PM

Sombre Sombre is offline
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Default Re: New Mod game: Amoscalypse Now

There is no 'approved mod list'. The mod list was/is just a list of the mods in the Mods and Maps subforum. I tried to keep my personal bias out of it.

Amos' nations aren't AI nations. An AI nation would be designed specifically for the AI, like the AI Mictlan I made. Amos' nations just don't use Dom3 vanilla balance.

I think it was implied that you had to pick a dom3 mod (or at least one that actually work with dom3). If it's a dom2 mod that doesn't work with dom3 you might as well be claiming Counter Strike, Rome: Total Realism or Action Quake as your nation.

Feel free to find mods I know nothing about, as long as they work (properly) in dom3.
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