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August 29th, 2007, 11:22 AM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
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Re: MysteryMammal - EA game - recruiting
Here's exactly the behavior I saw.
Take a turn for Dolphin, submit it correctly.
Receive receipt for Dolphin.
Take turn for Allegiance, accidentally include Dolphin's turn in reply rather than Allegiance.
Receive no receipt or problem notice.
Dolphin hosts correctly, Allegiance stales (I didn't notice that I never received a receipt until after the stale).
So, presumably at some point my Allegiance turn submission was rejected (it was the wrong nation, wrong era, wrong turn, etc.), but I didn't get a notice. Seems like you indicated I should get a notice if the turn was rejected, but I didn't so seems like a bug. Also, my suggestion above (which may not be necessary if you catch this type of error elsewhere) was to check that the attachment name "early_sauromatia.trn" matched the subject line "Dolphin, Sauromatia turn 21".
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August 29th, 2007, 11:35 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: MysteryMammal - EA game - recruiting
Ah, now the thing is that the llamaserver doesn't look at the subject line at all. I always send my turns in with blank subject lines. It only works out what game the turn is for by looking at the file itself. So it has no way of knowing that you sent it a different file than you intended to.
As for the receipt I would be willing to bet that you received a second receipt for Dolphin, but didn't take any notice of it, assuming it was an erroneous repeat or something. Try it next time.
I'm not quite sure what change I can make to improve this situation. I don't want it to look at the e-mail's subject line you see, since that increases the faff factor for using the server significantly. Sending blank e-mails with just the attachment is very convenient.
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August 29th, 2007, 12:25 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
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Re: MysteryMammal - EA game - recruiting
So I'm curious, if it doesn't look at the subject line how does it know what game I'm submitting a turn for? Its not the case now, but potentially I could be playing the same nation same era on two different games.
It's possible I got a second receipt for Dolphin and didn't notice, I'll test this out tonight when I get home.
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August 29th, 2007, 12:30 PM
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National Security Advisor
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Join Date: Nov 2006
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Re: MysteryMammal - EA game - recruiting
So, if it finds a 2h file it sticks it in a directory called savedgames/test and gets Dominions to verify it ('dom3 --verify test'). This produces a .chk file, which gives a few lines of useful info. Crucially it gives a 'game number' which is lots of digits long and unique to a particular game, and a turn number - so that's enough information. This also has the advantage that it checks that the file isn't corrupt or anything in the process.
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August 29th, 2007, 12:48 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
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Re: MysteryMammal - EA game - recruiting
Ah, cool, I misunderstood how that was working. I had thought the subject line was important, but since I don't need anything other than the .2h file I think I'll just write a script myself which launches the game then automatically emails the turn to llamaserver.net afterwards so I won't have to do (or screw up) anything manually.
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My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
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August 29th, 2007, 12:54 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
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Re: MysteryMammal - EA game - recruiting
Sounds like a cunning plan.
It's extremely convenient actually that Dominions has the 'verify' action and can recognise what games 2h files are for and so on - it reduces the possibility for errors hugely. Thanks Johan!
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August 31st, 2007, 12:34 PM
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Corporal
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Join Date: Jun 2007
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Re: MysteryMammal - EA game - recruiting
Would it be possible to postphone or work with a 48hr hosting schedule over the labor day weekend?
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August 31st, 2007, 06:36 PM
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Sergeant
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Join Date: Aug 2006
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Re: MysteryMammal - EA game - recruiting
Quote:
parcelt said:
Would it be possible to postphone or work with a 48hr hosting schedule over the labor day weekend?
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When do you want the turn to process again?
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September 1st, 2007, 10:10 AM
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Second Lieutenant
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Join Date: Apr 2007
Posts: 440
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Re: MysteryMammal - EA game - recruiting
So now I have Abysia AND Sauromatia going to be breathing down my neck. Obviously the Abysian magmamen are too idiotic to realize that Sauromatia is a much larger threat than the Lankans, a threat that grows by every passing turn as they gain more and more lands which Abysia cannot even touch, but who has ever accused them of having brains in the first place? Indeed, I am quite sure that Abysia will succumb to Sauromatia just as Vanheim did, just as Yomi is, and just as I will. In fact, I hereby pledge that I shall fight the Abysians to the best of my ability, while letting the Sauromatians take over the heartlands of Lanka! If they wish to help Sauromatia grow even larger, I shall grant them that wish.
Well, I guess that's it for me. I'll be going AI... But not just yet.
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September 1st, 2007, 01:02 PM
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Corporal
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Join Date: Jun 2007
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Re: MysteryMammal - EA game - recruiting
I'll try and get to a computer over the holiday, but can't guarantee it. I will definitely be back later in the day on Monday (eastern US). So either postphone until then or have a longer schedule (eg 48 hours) should both work, I just got turn 24 in.
Thanks.
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