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August 29th, 2007, 01:27 PM
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BANNED USER
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Re: New Mod game: Amoscalypse Now
Thats why I called G an old hacker. Finding a surprise like that.
I was going by Lch post. It looked like he chose NOT to say "only on the approved mod list" so we could find some surprises that you didn't know about. But if you want us to use Amos AI mods then I will start looking at those.
I withdraw my False Dawn choice
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August 29th, 2007, 01:58 PM
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Re: New Mod game: Amoscalypse Now
There is no 'approved mod list'. The mod list was/is just a list of the mods in the Mods and Maps subforum. I tried to keep my personal bias out of it.
Amos' nations aren't AI nations. An AI nation would be designed specifically for the AI, like the AI Mictlan I made. Amos' nations just don't use Dom3 vanilla balance.
I think it was implied that you had to pick a dom3 mod (or at least one that actually work with dom3). If it's a dom2 mod that doesn't work with dom3 you might as well be claiming Counter Strike, Rome: Total Realism or Action Quake as your nation.
Feel free to find mods I know nothing about, as long as they work (properly) in dom3.
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August 29th, 2007, 03:50 PM
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Shrapnel Fanatic
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Re: New Mod game: Amoscalypse Now
The Dom2 mods of False Dawn and Trolls do work in Dom3
The others would need some small fixing if I remember right
__________________
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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August 29th, 2007, 04:11 PM
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General
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Join Date: Feb 2007
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Re: New Mod game: Amoscalypse Now
I guess we have enough players now, drafting is closed.
I certainly don't disallow water nations, it's just that there are not many UW mod nations. Amos mods are not mandatory, too, but there are lots of them and they are what this game is about : Mod nations that are too powerful for base game.
About False Dawn, I haven't played them, but I think that with them you'll be no match against the heavy guns that the others will have. And I'll just rule you out by saying that this is not what I'd call a great effort at modding (sorry, void) considering this seems to be a very first mod of somebody and it doesn't have any new graphics. Not that it would need them to be good, but this game should play differently, you should see foes you haven't seen before. 
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August 29th, 2007, 04:18 PM
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BANNED USER
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Re: New Mod game: Amoscalypse Now
If they work as dom3 mods, you can pick them. Test them before to make sure though.
'Trollheim' is a predecessor of Vaettiheim SE and a very simple mod. I guess it's complete enough to count as a nation mod though, if anyone wants to use it. I can tell you it would get utterly crushed in this game.
Edit: Looks like lch has spoken. Trollheim and False Dawn don't make the cut.
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August 29th, 2007, 04:52 PM
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BANNED USER
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Re: New Mod game: Amoscalypse Now
Starting to sound like the IRC channel.
Never mind. Pull me out as a player.
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August 29th, 2007, 05:16 PM
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Re: New Mod game: Amoscalypse Now
Quote:
Wikd Thots said:
Starting to sound like the IRC channel.
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Huh? What do you mean?
You can play what you want, I can just tell you that you're very likely going to make a very short impression on the game against the other nations if you don't draw level with them.
Anyway, I want to start the game. If somebody else wants to join then he can feel free to, but at least for playtesting and pretender design I'll create the preliminary mod now.
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August 29th, 2007, 06:48 PM
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Re: New Mod game: Amoscalypse Now
It will take me some time to prepare the preliminary mod, as DrP's awk script fails yet again... (this time, with autosummons and some other stuff in the army lists)
I'll do it by hand again, but will catch some sleep first.
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August 30th, 2007, 05:04 PM
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BANNED USER
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Re: New Mod game: Amoscalypse Now
Quote:
lch said:
Quote:
Wikd Thots said:
Starting to sound like the IRC channel.
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Huh? What do you mean?
You can play what you want, I can just tell you that you're very likely going to make a very short impression on the game against the other nations if you don't draw level with them.
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Thank you. That is exactly what I meant. What old wimpy "can't say anything is wrong" calls countar productive is what I call egotistical.
That is what kills the IRC channel. Hey everyone, come join IRC and play blitzes. Newbies welcome, we will teach you. But when a game is setting up and a newbie declares then the experts rate it like a bookie figuring a point spread. The game is won before it is played. Newbies leave and don't come back.
What good is it to start a game with everyone bringing your own favorite mod nation if the only acceptable choices are Amos mods? They are great for this purpose and it will be an interesting game but why not just say Amos Only at the beginning instead of killing any interest ahead of time in using any other? Besides that there IS a chance that even YOU might be surprised. One of the others might add something interesting to the game. Maybe even win? (no of course not)
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