.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

Reply
 
Thread Tools Display Modes
  #1  
Old August 29th, 2007, 01:58 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: New Mod game: Amoscalypse Now

There is no 'approved mod list'. The mod list was/is just a list of the mods in the Mods and Maps subforum. I tried to keep my personal bias out of it.

Amos' nations aren't AI nations. An AI nation would be designed specifically for the AI, like the AI Mictlan I made. Amos' nations just don't use Dom3 vanilla balance.

I think it was implied that you had to pick a dom3 mod (or at least one that actually work with dom3). If it's a dom2 mod that doesn't work with dom3 you might as well be claiming Counter Strike, Rome: Total Realism or Action Quake as your nation.

Feel free to find mods I know nothing about, as long as they work (properly) in dom3.
Reply With Quote
  #2  
Old August 29th, 2007, 03:50 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: New Mod game: Amoscalypse Now

The Dom2 mods of False Dawn and Trolls do work in Dom3
The others would need some small fixing if I remember right
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #3  
Old August 29th, 2007, 04:11 PM
lch's Avatar

lch lch is offline
General
 
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
lch is on a distinguished road
Default Re: New Mod game: Amoscalypse Now

I guess we have enough players now, drafting is closed.

I certainly don't disallow water nations, it's just that there are not many UW mod nations. Amos mods are not mandatory, too, but there are lots of them and they are what this game is about: Mod nations that are too powerful for base game.

About False Dawn, I haven't played them, but I think that with them you'll be no match against the heavy guns that the others will have. And I'll just rule you out by saying that this is not what I'd call a great effort at modding (sorry, void) considering this seems to be a very first mod of somebody and it doesn't have any new graphics. Not that it would need them to be good, but this game should play differently, you should see foes you haven't seen before.
__________________
Come to the Dom3 Wiki and help us to build the biggest Dominions-centered knowledge base on the net.
Visit my personal user page there, too!
Pretender file password recovery
Emergency comic relief
Reply With Quote
  #4  
Old August 29th, 2007, 04:18 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: New Mod game: Amoscalypse Now

If they work as dom3 mods, you can pick them. Test them before to make sure though.

'Trollheim' is a predecessor of Vaettiheim SE and a very simple mod. I guess it's complete enough to count as a nation mod though, if anyone wants to use it. I can tell you it would get utterly crushed in this game.

Edit: Looks like lch has spoken. Trollheim and False Dawn don't make the cut.
Reply With Quote
  #5  
Old August 29th, 2007, 04:52 PM

Wikd Thots Wikd Thots is offline
BANNED USER
 
Join Date: May 2004
Location: Kali4nia
Posts: 146
Thanks: 0
Thanked 0 Times in 0 Posts
Wikd Thots is on a distinguished road
Default Re: New Mod game: Amoscalypse Now

Starting to sound like the IRC channel.
Never mind. Pull me out as a player.
Reply With Quote
  #6  
Old August 29th, 2007, 05:16 PM
lch's Avatar

lch lch is offline
General
 
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
lch is on a distinguished road
Default Re: New Mod game: Amoscalypse Now

Quote:
Wikd Thots said:
Starting to sound like the IRC channel.
Huh? What do you mean?

You can play what you want, I can just tell you that you're very likely going to make a very short impression on the game against the other nations if you don't draw level with them.

Anyway, I want to start the game. If somebody else wants to join then he can feel free to, but at least for playtesting and pretender design I'll create the preliminary mod now.
__________________
Come to the Dom3 Wiki and help us to build the biggest Dominions-centered knowledge base on the net.
Visit my personal user page there, too!
Pretender file password recovery
Emergency comic relief
Reply With Quote
  #7  
Old August 29th, 2007, 06:48 PM
lch's Avatar

lch lch is offline
General
 
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
lch is on a distinguished road
Default Re: New Mod game: Amoscalypse Now

It will take me some time to prepare the preliminary mod, as DrP's awk script fails yet again... (this time, with autosummons and some other stuff in the army lists)

I'll do it by hand again, but will catch some sleep first.
__________________
Come to the Dom3 Wiki and help us to build the biggest Dominions-centered knowledge base on the net.
Visit my personal user page there, too!
Pretender file password recovery
Emergency comic relief
Reply With Quote
  #8  
Old August 30th, 2007, 02:32 AM

Xox Xox is offline
Corporal
 
Join Date: Apr 2004
Posts: 175
Thanks: 0
Thanked 0 Times in 0 Posts
Xox is on a distinguished road
Default Re: New Mod game: Amoscalypse Now

IF the new patch eta is within a week or two, we should wait for that, I think.
Reply With Quote
  #9  
Old August 30th, 2007, 05:04 PM

Wikd Thots Wikd Thots is offline
BANNED USER
 
Join Date: May 2004
Location: Kali4nia
Posts: 146
Thanks: 0
Thanked 0 Times in 0 Posts
Wikd Thots is on a distinguished road
Default Re: New Mod game: Amoscalypse Now

Quote:
lch said:
Quote:
Wikd Thots said:
Starting to sound like the IRC channel.
Huh? What do you mean?

You can play what you want, I can just tell you that you're very likely going to make a very short impression on the game against the other nations if you don't draw level with them.
Thank you. That is exactly what I meant. What old wimpy "can't say anything is wrong" calls countar productive is what I call egotistical.

That is what kills the IRC channel. Hey everyone, come join IRC and play blitzes. Newbies welcome, we will teach you. But when a game is setting up and a newbie declares then the experts rate it like a bookie figuring a point spread. The game is won before it is played. Newbies leave and don't come back.

What good is it to start a game with everyone bringing your own favorite mod nation if the only acceptable choices are Amos mods? They are great for this purpose and it will be an interesting game but why not just say Amos Only at the beginning instead of killing any interest ahead of time in using any other? Besides that there IS a chance that even YOU might be surprised. One of the others might add something interesting to the game. Maybe even win? (no of course not)
Reply With Quote
  #10  
Old August 30th, 2007, 05:23 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: New Mod game: Amoscalypse Now

Quote:
Wikd Thots said:
Thank you. That is exactly what I meant. What old wimpy "can't say anything is wrong" calls countar productive is what I call egotistical.

What's egotistical about it? No-one's saying they're better players, just that the mods are of clearly different power levels. Which you'd know, if you looked at them.

Quote:

That is what kills the IRC channel. Hey everyone, come join IRC and play blitzes. Newbies welcome, we will teach you. But when a game is setting up and a newbie declares then the experts rate it like a bookie figuring a point spread. The game is won before it is played. Newbies leave and don't come back.

The IRC channel isn't dead. It's going strong and new people are still joining it, discussing, chatting and, yes, joining blitzes. I've never seen anyone behaving in the way you describe, either.

Quote:

What good is it to start a game with everyone bringing your own favorite mod nation if the only acceptable choices are Amos mods? They are great for this purpose and it will be an interesting game but why not just say Amos Only at the beginning instead of killing any interest ahead of time in using any other? Besides that there IS a chance that even YOU might be surprised. One of the others might add something interesting to the game. Maybe even win? (no of course not)
The very first post points out both Urdheim and Mushroom Kingdom as well as Amos' mods. Yes, Amos' mods were in mind when this game was created, because he's the most prolific nation mod maker and people really enjoy his stuff, yet no MP to my knowledge has ever been played using his nations. They are generally speaking highly overpowered, but so are a number of other mod nations, including (apparently) Magoserium, which has been picked for the game. The name was a hint though.

I can't say for sure which nation will win, or even do well, but I do know that nations like Sylvania which were intended to be balanced with dom3 and (sort of) are will just get steamrollered. If you call that egocentric, fair enough. Have you actually compared Sylvania with, say,.. Stigian Corruption, though? Because you seem like you're just running your mouth for the sake of it. Some perceived slight from the IRC channel maybe?

By the way, I think the main reason lch rejected False Dawn was because it has no new graphics, which makes it considerably less interesting than other mods.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:11 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.