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  #1  
Old August 30th, 2007, 05:04 PM

Wikd Thots Wikd Thots is offline
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Default Re: New Mod game: Amoscalypse Now

Quote:
lch said:
Quote:
Wikd Thots said:
Starting to sound like the IRC channel.
Huh? What do you mean?

You can play what you want, I can just tell you that you're very likely going to make a very short impression on the game against the other nations if you don't draw level with them.
Thank you. That is exactly what I meant. What old wimpy "can't say anything is wrong" calls countar productive is what I call egotistical.

That is what kills the IRC channel. Hey everyone, come join IRC and play blitzes. Newbies welcome, we will teach you. But when a game is setting up and a newbie declares then the experts rate it like a bookie figuring a point spread. The game is won before it is played. Newbies leave and don't come back.

What good is it to start a game with everyone bringing your own favorite mod nation if the only acceptable choices are Amos mods? They are great for this purpose and it will be an interesting game but why not just say Amos Only at the beginning instead of killing any interest ahead of time in using any other? Besides that there IS a chance that even YOU might be surprised. One of the others might add something interesting to the game. Maybe even win? (no of course not)
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  #2  
Old August 30th, 2007, 05:23 PM

Sombre Sombre is offline
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Default Re: New Mod game: Amoscalypse Now

Quote:
Wikd Thots said:
Thank you. That is exactly what I meant. What old wimpy "can't say anything is wrong" calls countar productive is what I call egotistical.

What's egotistical about it? No-one's saying they're better players, just that the mods are of clearly different power levels. Which you'd know, if you looked at them.

Quote:

That is what kills the IRC channel. Hey everyone, come join IRC and play blitzes. Newbies welcome, we will teach you. But when a game is setting up and a newbie declares then the experts rate it like a bookie figuring a point spread. The game is won before it is played. Newbies leave and don't come back.

The IRC channel isn't dead. It's going strong and new people are still joining it, discussing, chatting and, yes, joining blitzes. I've never seen anyone behaving in the way you describe, either.

Quote:

What good is it to start a game with everyone bringing your own favorite mod nation if the only acceptable choices are Amos mods? They are great for this purpose and it will be an interesting game but why not just say Amos Only at the beginning instead of killing any interest ahead of time in using any other? Besides that there IS a chance that even YOU might be surprised. One of the others might add something interesting to the game. Maybe even win? (no of course not)
The very first post points out both Urdheim and Mushroom Kingdom as well as Amos' mods. Yes, Amos' mods were in mind when this game was created, because he's the most prolific nation mod maker and people really enjoy his stuff, yet no MP to my knowledge has ever been played using his nations. They are generally speaking highly overpowered, but so are a number of other mod nations, including (apparently) Magoserium, which has been picked for the game. The name was a hint though.

I can't say for sure which nation will win, or even do well, but I do know that nations like Sylvania which were intended to be balanced with dom3 and (sort of) are will just get steamrollered. If you call that egocentric, fair enough. Have you actually compared Sylvania with, say,.. Stigian Corruption, though? Because you seem like you're just running your mouth for the sake of it. Some perceived slight from the IRC channel maybe?

By the way, I think the main reason lch rejected False Dawn was because it has no new graphics, which makes it considerably less interesting than other mods.
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Old August 30th, 2007, 05:34 PM

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Default Re: New Mod game: Amoscalypse Now

IIRC Urdheim has its own Pretender which is uberpowerful and some pretty mad summoning ability as well. It might not be on the same level as one of the Amos mods though.

If people are having a look at the mods they'll be up against and dropping out, that's only fair. Slots open for more people and perhaps this will turn into an all/mostly Amos mod game, I have no idea.

If you have your heart set on Urdheim in a MP game but you don't fancy this one, I'm sure a chance to play them will come up in a later game :]
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Old August 30th, 2007, 05:48 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: New Mod game: Amoscalypse Now

Very interesting. I will take a look at Urdheim. It sounds good for a scenario project.

Any other mod nations besides this Urdheim and Amos's that you would consider as being too powerful for a lone vanilla nation?
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Old August 30th, 2007, 05:55 PM

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Default Re: New Mod game: Amoscalypse Now

I believe Mushroom Kingdom is overpowered, I was told Magoserium is overpowered, the non CBM version of Hoburg Kingdom is pretty much overpowered,... I would argue Haida Gwaii is also slightly overpowered and so is Sylvania, arguably.

There are others, have a look around. I try to avoid them generally speaking so I'm not an expert on them. Shovah actually might have better knowledge of such nations.
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Old August 30th, 2007, 07:21 PM

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Default Re: New Mod game: Amoscalypse Now

On a scale where LA Man is 10, and LA C'tis 13...

Sylvania is 15.
Angelic Crusade is 20.
Urdheim is 25.
Stigian Corruption is 300.

I was greedy, I wanted to win. But I am also a coward so I run away.
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Old August 31st, 2007, 02:24 AM
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Tuidjy Tuidjy is offline
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Default Re: New Mod game: Amoscalypse Now

I also looked at Stigian Corruption, and damn, this mod has incredible graphics.
I wish the author would make an effort to balance it against regular races.
It is nowhere near balanced against overpowered nations, either. And I dare say
that the 37 defense is a simple bug. The defense and protection values on that
particular armour seem to have been switched. :-) But even if they were switched
back, it would still be nonsensically good.

But I have to admit Sombre is absolutely right. I believe that with good diplomacy
Sylvania can survive in a world that includes the like of Magoserium and Angelic
Crusade. As a matter of fact I think Sylvania is not particularly weak against the
latter. But against Stigian Corruption? No way.

Is Amos still active? Do those who have had contact with him think that he may
apply his incredible artistic talent into some balanced mods?

And now I am off to test Stygian Abyss in battle. I wonder whether the graphics
will look as good as they do against a monochrome background.
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Old August 31st, 2007, 02:32 AM

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Default Re: New Mod game: Amoscalypse Now

Angelic crusade isn't hugely overpowered?

I haven't looked at them in detail but I was under the impression they were pretty damn crazy. For instance their pretender is H4, immortal, fireshielded, awe 4, fear 3, pathcost 20, dominion 5, healer (100%), flying, forgebonus 50%, causes eyeloss, fire poison and shock immune, standard 20 and max normal and magic leadership.

If you gave him dom10 anyone striking him would have to pass by huge awe, eyeloss, a 10 point fire blast, fear (+3) and ethereality. That's before buffs. Oh and he's att 14 def 14 base, with an aoe6 weapon called Wrath that does armour negating damage and has a nasty secondary effect.

Let's have a look at Urdheim's best god. For less than half the price of the above god you get,... immortal, flying, siegebonus, cold immune, (poor) ampibious, poison immune, poison cloud 15, fear 10 (!!!), D3, dominion 2, pathcost 50, 180 base hp, base 13 prot, att 18 str 28,....

I don't think he's that outclassed. Fear 10 plus whatever you take for death and immortality means you can just drop him on armies and watch them all run away the second he kills one of them, which he will with his stats.
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