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  #1  
Old August 31st, 2007, 04:19 PM
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Baalz Baalz is offline
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Default Re: Placeholder for new Megagame - Evermore

What we should do is have everyone who wrote a guide play that nation. So I'd get Mictlan, Velusion would get LA Ermor, Evilhomer would get R'yleh, er....

Hmmm, I think that what we did last time worked out as intended. With one notable exception pretty much all the nations currently strongest in Perpetuality got no population bonus (were first round draft picks), so in hindsight it seems like that was a good idea to try and boost the less popular picks with more population. An auction sounds like fun, you could better shop for which nation was "cheapest" and undervalued in your opinion.
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Old August 31st, 2007, 04:31 PM
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Velusion Velusion is offline
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Default Re: Placeholder for new Megagame - Evermore

Quote:
Baalz said:
What we should do is have everyone who wrote a guide play that nation. So I'd get Mictlan, Velusion would get LA Ermor, Evilhomer would get R'yleh, er....

Heh... I'm most certainly going to let someone else try their hand at LA Ermor.
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  #3  
Old August 31st, 2007, 04:33 PM

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Default Re: Placeholder for new Megagame - Evermore

Yeah, im not playing Rlyeh again. I have gotten them so many times in vels random lottery.
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  #4  
Old August 31st, 2007, 09:12 PM
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Default Re: Placeholder for new Megagame - Evermore

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Velusion said:
Heh... I'm most certainly going to let someone else try their hand at LA Ermor.
Yeah, I was gonna hurry up and write another guide.
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  #5  
Old August 31st, 2007, 06:42 PM

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Default Re: Placeholder for new Megagame - Evermore

Quote:
Baalz said:With one notable exception pretty much all the nations
Yay, root for the underdog!

Anyway, I kinda liked the way Perpetuality's nation lottery worked out. Don't know what could be done to further make unwanted nations feel happy, maybe even more bonuses?

I'm just wondering, how would the simultaneous auctioning of 60+ nations work out, and with what mechanics. What would prevent someone winning several nations, and what could you do then? Perp lottery was kinda exciting when you could not know what others did put as their choices.
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  #6  
Old August 31st, 2007, 08:32 PM

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Default Re: Placeholder for new Megagame - Evermore

Just wanted to say that if you put any kind of turn limit on the game or victory condition you force ppl to use one of a very few stratagies to win. The whole game expierance will be limited.

As for my part, I tend to not play in any game that has some random limit.
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  #7  
Old August 31st, 2007, 08:38 PM
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Default Re: Placeholder for new Megagame - Evermore

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Zoshan said:
Just wanted to say that if you put any kind of turn limit on the game or victory condition you force ppl to use one of a very few stratagies to win. The whole game experience will be limited.
Again - blanket statements... but no examples. How will it be significantly different? I'm not wed to the idea - but you have to get into more detail than: "The entire game will be ruined oh-es no-es!!"
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Old September 1st, 2007, 11:35 AM
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Default Re: Placeholder for new Megagame - Evermore

I don't think being good at battle strategy and having the stomach to micro a large empire are mutually exclusive.
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Old September 1st, 2007, 02:11 PM

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Default Re: Placeholder for new Megagame - Evermore

Please oh please no turn limit on the game, It creates an artificial end of the world point that all strategies must point towards.

We had a horrible time in one of Zacariah's games (where his position was eliminated early) when he sprung a previously undiscused, unannounced 75 turn limit on the game just as the final decison making wars were starting.

I personally disagree with this current mindset that the late stage game is not fun. For me, it is the most fun. All that happnes before is prelude to the cataclysmic battles with wild magicks in the apocolyptic endgame.

Don't confuse your pwrsonal time constraints with the playability of the game. The real problem of the game is that it takes 2 minutes to do a turn or up to several hours depending on where you are in the game

Usually we are all wishing we were in more games as you can be in 4 games taking 20 minutes a day or even less and then gradually you have two or three games in the several hour a turn stage and you are screwed.

Hard to predict too. You never know when you start a game whether you will get eliminated early, or kept in a smaller marginal postion all game or have a globe spanning massive empire with several constant campaigns.
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Old September 1st, 2007, 02:28 PM
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Default Re: Placeholder for new Megagame - Evermore

[quote]
atul said:
Quote:
Baalz said:I'm just wondering, how would the simultaneous auctioning of 60+ nations work out, and with what mechanics. What would prevent someone winning several nations, and what could you do then?
Eh, the more I think about it the more I think that an auction is probably not feasible as it would take too long.

I think I'll just fall back on the way it was done last time - though I might increase the bonus if you get a random selection (say 15% more pop than the last selected nation - so you will get a bonus of about 30-35%).

If anyone has any suggestions on how to perform nation selection that would take no longer than week I'd be interested.
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