Re: Are Clams worth empowering for?
Waouh, it seems that, for once, I have started an interesting discussion, albeit quite involuntarily.
I have to concur with some opinions that clamming adds a bit of micro-management to a game already plagued by micro. I say plagued, because for me, the main deterrent to playing the game really is the micro associated with late games.
It is a bit of a problem since I also love waging big wars and using costly spells. But there are just so many things that could be automated or done more convenient (like being able to give move orders for more than the next turn, or yeah, auto-forging...)
As to the clams issue: I have played a lot of collectible card games, and usually, when a strategy becomes prevalent/too powerful, the card is either nerfed or banned, or some new cards are created in the next set that counterbalance this strategy. I agree that a strategy that is used by every single nation in the game as a way to be competitive should not exist.
Finally, thanks, I had never thought about Ctrl-choosing my forgers. The problem is, I think they are not located in the same province. But I only have three for the moment, so that's ok.
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I can see clearly now, my brain is gone.
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