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  #1  
Old September 1st, 2007, 02:45 PM
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Default Re: SE5 Beta History 1.51

What's only checked in the design screen? Did you see the post in the 30 seconds it was up before I edited it?
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Old September 1st, 2007, 03:16 PM

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Default Re: SE5 Beta History 1.51

Ah yeah, guess I did. You're right though, it would probably be rather confusing to use it in the existing requirement field for ships and units. Perhaps he can be persuaded at a later time to add an additional field, but I suppose that would take a bit more work to implement.
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Old September 3rd, 2007, 10:20 AM

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Default Re: SE5 Beta History 1.51

I see that the pop minister is still not functionnal though. Will it ever get fixed? Does it is not a basic feature, which is also needed by the AI?
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Old September 4th, 2007, 04:11 PM

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Default Re: SE5 Beta History 1.51

Hmm, it sure would be nice to get a "sector_ability_count" that would count all the facilities and components with a specific ability. i.e. I'd like to add a component for a base that would have a multiplying effect based on how many other bases with that component were in orbit. So, for example, if I had 1 base, I'd get a 10% bonus, 2 bases would be 20%, etc.
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Old September 5th, 2007, 01:48 AM
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Default Re: SE5 Beta History 1.51

Quote:
Pocus said:
I see that the pop minister is still not functional though. Will it ever get fixed? Does it is not a basic feature, which is also needed by the AI?
It's not that it's not functional, but how it operates. If there isn't a planet with the lots of desired cargo nearby, a formula condition in the script isn't met and the ship won't do anything. It's relatively easy to fix, perhaps MM just needs a reminder.
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Old September 5th, 2007, 02:02 PM
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Default Re: SE5 Beta History 1.51

Re: pop minister

That can't be the whole story. A pop transport sitting on a full homeworld still won't do anything. That seems like it would meet the condition of having a planet with lots of the desired cargo nearby.
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Old September 5th, 2007, 05:09 PM

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Default Re: SE5 Beta History 1.51

Perhaps the ship hasn't been tagged with the correct Ship Type or something like that?
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Old September 6th, 2007, 02:25 PM
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Default Re: SE5 Beta History 1.51

Quote:
Raapys said:
Perhaps the ship hasn't been tagged with the correct Ship Type or something like that?

If you can figure out how to make the pop transport minister to work, please post it.
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