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  #1  
Old September 3rd, 2007, 01:40 AM
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Default Re: New Mod game: Amoscalypse Now

Okay, sorry for taking so long folks, here is now the preliminary mod for the game so people can try out the nations in a game together: http://www.mediafire.com/?1ulr1nfienz

I put them all into late age. Unpack the file into your mods folder, enable one of the two mods in your game preferences (one has the 7 chosen nations, the other one has the Seraphim from Angelic Crusade as a bonus nation, too), then create a new game.

Because of nations with not too many new units like Insectoids and Magoserium, we have no problems at all with the descriptions for the seven nations that have been picked. That's why I added some other nation - if I include the Seraphim, for example, then only some nation descriptions are missing that you only see during pretender creation anyway. I have to say that these mod nations together are looking very very interesting, I think.

EDIT: Fixed the link
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  #2  
Old September 3rd, 2007, 02:04 AM
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Default Re: New Mod game: Amoscalypse Now

Now that I created the combined mod I finally had a look at the mod nations, too, and I want to comment on that Nephilim hype:

I don't think that the situation is as bad as Nikolai and some others make it sound. Yes, the Nephilim look scary. They have insane def, they have attacks with a Soul Slay as secondary effect. But that doesn't make them unbeatable. Sure, they are overpowered compared to a normal game, but so are the other nations, too. (Except Mushroom Kingdom. That's only in there for the giggles, I think its power level is about vanilla game) First of all, having seen it happen in games against other powerful nations in base game all the time, diplomacy is a powerful thing. If two or three people ally up against somebody, then usually he has no chance but to eventually lose. They can overpower him by numbers alone and make his economy go haywire, leading to his eventual downfall. Now, about those Nephilim. Yeah, they have insane def, they have powerful weapons, but they're not invulnerable. High Def means that you have to either a) swarm them or b) exhaust them or use other means of attack, like ranged attacks. They do have zero prot, after all, so they are naturally VERY vulnerable to ranged attacks. The Soul Slay effect of their weapons is intimidating, too, but at least you can MR resist it. If a Jotun hits you then usually you just die, too. So you say, they are sacred. They can be abused with an air/earth bless. That's true. But they're still very expensive. Look at their gold price. They're well worth the money, but it's a very limiting factor for them. Their national god is scary, too, funny thing is that he wasn't restricted to that nation so everybody could recruit it before... I fixed that, of course. And then there is the downside: it's a blood nation with sacrifice dom. Their freespawn never heals. Lots of those other nations have way better freespawn, I think.

So to make it short now, I don't think that the Nephilim are that much out of the league like the hype made it sound. And no matter how powerful the individual units might be, they won't be able to overpower an alliance. So please calm down, have some test games (and not just against indies) and try to design a pretender for your nation for the game, yes?

P.S.: As said before, Mushroom Kingdom is not as powerful as the others, IMHO, I'd say they could be used in a vanilla EA game. Those Seraphim that I added are what Amos considers the "most balanced nation" of his creations, too.
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  #3  
Old September 3rd, 2007, 12:59 PM
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Default link fixed

whoops, bad link, it's fixed now...
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  #4  
Old September 3rd, 2007, 01:42 PM

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Default Re: link fixed

Sensori agreed to play if he got this spell. So here it is.

---- Cillit Bang!

#newspell
#copyspell "Sulphur Haze"
#name "Cillit Bang!"
#descr "How do you do it, Allan? Do you perhaps drink Cillit Bang? This water is BANG! And my bird is gone! George, you still filling your water with volcanicity? And making Cillit Bang for breakfaaast!"
#restricted 73
#researchlevel 0
#precision 10
#path 0 1
#pathlevel 0 1
#pathlevel 1 0
#range 40
#end

Bang!
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Old September 3rd, 2007, 05:09 PM

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llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: link fixed

That must be some in joke I completely don't understand.
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  #6  
Old September 3rd, 2007, 06:51 PM
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Default Re: link fixed

If anyone understands Sensori, they have not yet spoken up.
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Old September 3rd, 2007, 07:58 PM
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Default Re: link fixed

So you want to understand where that's coming from? Here!

http://www.youtube.com/watch?v=9hvBNBiE0lI
http://www.youtube.com/watch?v=m2AsmE3vuaw

But in this case, knowledge might add to your pain, especially if you don't find things that make absolutely no sense funny. And you know what the Vorlons say, "Understanding is a three edged sword"!
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