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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old September 4th, 2007, 12:33 AM

jutetrea jutetrea is offline
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Default Re: New nation: NATURE rising 0.30


Been playing this mod a lot:

I'm still running the 9N4E(2F1W3S) bless against impossible and mighty ai.

I'd love to see vans in some of the battles the bears are in, I THINK they'd do just as well. 16 bears and a keeper can take out about 200 pans of a 400 pan army. How do you plan on nerfing them? Right now they may be a bit better than vans, but cost over twice as much. Plus they really need a nature bless to be truly fearsome (I think), which limits options a bit and is very redundant with the national path.

Kind of oddball, but did you think of giving them a "thick fur" type armor so the +4 prot of earth works?

If capital only, will the cost drop or will there be more changes?

Really sad about the loss of guardian feet slots, no more flying boots. 10 prot for the head is a bit low for an ideal thug, especially with such a low defense when berserked. Do you plan on adding a gore attack by default to simulate horns?

Im curious how theyd fare with a preset god of 9N and a no indy map.
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