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September 4th, 2007, 12:42 AM
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Re: Putting together a megamod for a megagame (lon
At this point I think I'd prefer if you didn't use the name Arga Dis or the descriptions/names of the units, since the nation isn't going to be anything like the original. Do what you want with the graphics and other code though. I'll see how it all turns out in the end. Certainly sounds very different.
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September 4th, 2007, 01:18 AM
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Major General
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Join Date: Feb 2005
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Re: Putting together a megamod for a megagame (lon
No, LA Therans are not thin; especially as it is late age. MA Therans are thin - it's not a shortage of units, spells, or schtick, but of tactical options that concerns me. Anyway, if I add stuff to the MA Therans, and then leave the LA listing alone, it won't end up making a lot of sense - the Arga Dis and Sanguinia units actually work well in this respect with relatively few changes.
On the subject of vampires: it's entirely possible to make conforming vampires that are balanced. Once both sets of vampires conform to the same standards, the Sanguinian units wouldn't be a *problem*, and I like the cavalry (which are conforming since they clearly aren't vampires per se.) I'd also like to be able to mix and match the different thralls as a game balance issue.
But that's aside from the point; if you don't want me to do all this, I'm not going to do it - and don't be shy about telling me not to do so. I like your stuff and would love to include it, but as you can see there are many more mods than there are available slots, so there's no reason for me to redact anything from people who do not like me to mess with their work. It also frees up slots so I don't have to combine mods together, whereupon the redaction becomes obviously less extreme.
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September 4th, 2007, 02:11 AM
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Re: Putting together a megamod for a megagame (lon
I would like to see the final product so as to fully understand what you have in mind. Also, since you are not going to use the changed units from the vanilla you could use their sprites, if you like them. I've read the descriptions you have sent me, but again I'll be able to tell if the mod is consistent only after I see the final product. Though, at that point my input would be an input of just another player since its going to be your mod  .
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September 4th, 2007, 02:44 AM
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Re: Putting together a megamod for a megagame (lon
I'm going to slighter alter what I said earlier; I don't have any objection to the use of graphics/code from any of my mods, even without credit. However based on what you're changing for this mod, I'd rather you didn't use the name Arga/Argan. THinking about it, unit names/descriptions like Gilgan, Sworn, Red Achillean etc aren't an issue at all. The only thing I object to is the use of Arga/Argan. You could change all cases of it to Sparda/Spardan or something. I dunno, it's your mod.
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September 4th, 2007, 03:00 AM
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Join Date: Oct 2006
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Re: Putting together a megamod for a megagame (lon
Don't expect me to get too picky on anything you change in my mods. I don't have time to play or mod anymore, so I just surf the forums in my free time 
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