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Old September 4th, 2007, 06:56 AM
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Default Re: Rampant stales

Quote:
lch said:
I turned off the timer because only three players had their turns in at that time. Plus, the following:

Code:
2007-07-28 14:09 early_kailasa.2h
2007-07-22 16:25 early_oceania.2h
2007-08-05 19:17 early_ulm.2h
2007-08-13 22:46 early_vanheim.2h


Those are the last times that those nations uploaded turns to the server. 5 weeks for Kailasa, 6 weeks for oceania, 4 weeks for Ulm, 3 weeks for Vanheim. I think the game is pretty much dead if they don't continue playing. That's quite unfortunate, especially for you who has clear chances to win the game, but do you really want to beat a dead horse for that win? I think I have some chance at winning, too, given the situation and Micah's excellent subbing in my absence, but I have no trouble to declare you the winner and move on. Would be easier than to find subs for over half of the players still in the game. What do you think?

P.S.: In case we hear back from those players I'm all set for continuing the game. If you are one of those nations that has been stalling and came back, please say hello!
P.P.S.: I think what killed the game was the turn timer. I think I will stick to 48 hours for my games from now on.
Honestly, it wouldn't feel like a real victory (though Amhazair did put up a hell of a fight!) -- I was kind of looking forward to matching wits with the rest of the players in the game! I'd rather find subs, although if we can't, I suppose I don't mind being declared winner.

We can always set Ulm AI, if we have to. That would just leave us with 3 places to fill -- not insurmountable.

And no, I don't think the timer was the problem -- 72h is not that much longer than 48, and I wouldn't have time to play anything faster than 72. I think the pauses (partly brought on by my RL travelling) that were the issue, exacerbated by distraction (in Teraswaerto's case).
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