.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2 > Campaigns, Scenarios & Maps
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old September 5th, 2007, 11:34 AM
Mobhack's Avatar

Mobhack Mobhack is online now
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,997
Thanks: 491
Thanked 1,930 Times in 1,256 Posts
Mobhack is on a distinguished road
Default Re: long camp question, question about other campa

Quote:
sp_fan_ny said:
I really have 2 separate questions
1 - I played the old SSI dos-based steel panthers a lot and only found winSPWW2 within the past 6 months or so. the long campaign, starting as Germany in the Sept 1939 time frame seems to have a lot of points (and an allowable core of 200 units), and the battles seem long (40 turns). Do the points used to build the core "roll over" to be available for upgrade/repair between battles? And is there a way to affect the size of the battles?
2 - Is there a way to convert the old SSI campaigns - such as the north africa/afrika corps one - or does a north africa campaign and/or a russian front campaign exist somewhere?
thanks
Point 1)
Set up the preferences screen to what you want for a starting point size for your core in the beginning (there is a button for preferences in the campaign set up screen).
Game Guide "Playing a Campaign" link, and Game Guide "preferences Screen" link.

Also - set your preferred map size there (you can change the map size at core rebuild/repair, again from the preferences button on that screen, between battles)
Game Guide "Playing a Campaign" link, see the "campaign games, general points" paragraph - see the picture of the rebuild/repair screen has a "preferences" button? - poke that button if you need the prefs screen to adjust map size in between campaign games.

In a campaign - air control is decided by the historical level (setting the air preferences is ignored). The preferences for points etc are only referred to for buying troops in the core. Map size is the only preferences value of note for any subsequent battles (you can change that in the rebuild and repair screen between battles).

Unused build points run over.
Plus, you can take from that pile to buy support troops now (button to take 1000 repair points as 500(?)) support troop points). Also - in the campaign set up screen you can choose difficulty level (less or more repair points) if desired.

The AI will have its points in ratio to battle type and how much (core actual value + spent support points) you have.

You no longer have to buy a zillion cheap trucks as "place holders" for future core troops as in SP1/2/3. You can now expand your core later, or even delete core formations.

Set your battle conditions in the battle purchase/set-up screen as described in the manual - set number of turns, visibility, place victory hexes as you desire, or re-spin the map if so desired. Or set up the map generator and generate a completely custom random map.
Game Guide "Purcase Screen" link - see the view map button. Poking that allows access to the screen as described in game Guide "View map Screen" link.
main ones I use here:
- Set number of turns - clock icon
- Set Visibility - Binoculars icon
- Reshuffle the V-hex locations - Button with v-hex "measles"
- respin map completely (can choose from all available locs for that opponent and time, if there are several) - "/" key or button with a T shaped road
- Respin map with the same batloc and parameters (e.g. the town flag is set) Here, if you like the current map type and any variables (like it has a town, but you want it somewhere else, perhaps somewhere more tactically significant) - "=" key or the button with the red slash through it.

Point 2)
No - not unless you or somebody else write a new user campaign based on these. (User campaigns are tailored by the designer - see the manual for details).

For an Afrika Corps long campaign - set up your start and end dates in the normal (not WW2 LC) campaign generator, select GE and 3 opponents, and your end date. Here - use the normal campaign generator as you have an end date other than end of the war, and the batlocs should correspond properly (assuming you pick UK, Austaralians etc as OPFOR). OR - set up a ww2 long campaign as GE, choose the North African locations, but you will have to fight after North Africa. Here you could choose a DAK formation that survived and maybe fought through say Sicily and Italy as the LC stops at end of play in Europe.

For a GE East Front LC - simply use the WW2 Long Campaign, set up start date to Barbarossa, and when you get front choices - stick to East Front and the fighting in Berlin eventually etc.

Cheers
Andy
Reply With Quote
  #2  
Old September 5th, 2007, 03:56 PM

sp_fan_ny sp_fan_ny is offline
Private
 
Join Date: Sep 2007
Posts: 2
Thanks: 0
Thanked 0 Times in 0 Posts
sp_fan_ny is on a distinguished road
Default Re: long camp question, question about other campa

Thanks for all the inputs everyone - I appreciate it!
Lenny
Reply With Quote
  #3  
Old September 5th, 2007, 05:13 PM
PanzerBob's Avatar

PanzerBob PanzerBob is offline
First Lieutenant
 
Join Date: May 2007
Location: Ottawa, Canada
Posts: 733
Thanks: 74
Thanked 16 Times in 15 Posts
PanzerBob is on a distinguished road
Default Re: long camp question, question about other campa

Thanks Andy, I even learned a few new things, funny how you get into a routine and miss obvious.

Plus you answered my own age old question as to, where are the Allies getting all those airstrikes when I've set them so low. I'll know now to ensure I put more AAA into my core forces when playing the latter years.

Prosit!
__________________
Eternal War(gaming) PanzerBob



"Whenever in future wars the battle is fought, panzer troops will play the decisive role..."
Heinz Guderian, General der Panzertruppe
Reply With Quote
  #4  
Old November 22nd, 2007, 03:28 PM

johannavich johannavich is offline
Private
 
Join Date: Nov 2007
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
johannavich is on a distinguished road
Default Re: long camp question, question about other campa

I really like the new map features for the campaigns,
especially being able to change vp locations.

I was not aware of these until reading this

Thanks
Reply With Quote
  #5  
Old November 23rd, 2007, 07:47 AM
Mobhack's Avatar

Mobhack Mobhack is online now
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,997
Thanks: 491
Thanked 1,930 Times in 1,256 Posts
Mobhack is on a distinguished road
Default Re: long camp question, question about other campa

check out the "Release History" section of the Game Guide for all changes, in reverse order. (Latest at the top of the section).

The "Development History" section above that has a general overview.

Cheers
Andy
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:26 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.