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Tiavals said:
Also supporting the theory that Rimtursar were large is the Son of Nifel pretender, who himself is size 6 and has almost 100hp. It is said he is descended from the Rimtursar. Now, it could be argued that since he is called the Son of Nifel, he infact is descended from the Nifel Giants, not the Rimtursar, but why is he unnaturally large then? Or is Nifel perhaps the name of some ancient Rimtursar who is the grand ancestor of the whole Nifel giant race?
Perhaps the Rimtursar were mostly ice themselves, with each generation of giants becoming less cold and more human. Sort of like how the Abysians are.
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You've got me on the time bit, but there's still Tjatse (I thought his name was spelled with an a, not an ä, but I could be mistaken.) himself to suggest that the Rimtursar in general might not have been much larger than their descendants. Also, the Niefel giant description says that they "have sprung from the glaciers of Niefelheim". This could mean that they do not have generations at all, and that they are born from the glacial ice itself, and "descended from" is used only to show that their current society as a whole is descended from the one of old. Their high chill effect, which puts the "winds of the underworld" of some undead units to shame, would also be hard to top. The Son of Niefel has a weaker chill effect than Tjatse (I forgot to note this above, but Tjatse has a chill rating of 21, as compared to the Jarl's 17, the ordinary giant or Son of Niefel's 15) or even the Niefel Jarls, which makes me think he is nothing more than a large ordinary giant, perhaps (If their biology permits it) of prominent heritage or born during a time when the glaciers were larger/colder than usual. His title could simply mean that he was born in Niefelheim.
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llamabeast said:
Presumably there's not enough water in the little bit provided by the amulet.
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The amulet turns the air around the wearer to water, which might help the wearer absorb water from the air surrounding his own layer of water. The spell description doesn't say anything about what in the water the mage gathers power from, so if it happens to be the currents or something similar, then the mage would need to have skill in air magic as well to "translate" similar movements in the air. Of course, this is way too much work for something this insignificant. I guess the reason I thought it up was that I kind of expect Nethack-like details in all the games I play.