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September 7th, 2007, 07:58 PM
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Shrapnel Fanatic
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Re: SE:V History v1.52
#14 - Should speed up turn generation.
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September 7th, 2007, 08:06 PM
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First Lieutenant
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Re: SE:V History v1.52
Huh EdKolis? I believe it only means that you wont be able to load a simultaneous mode game if you update the game/mod or otherwise change your data files. So if you start a simultaneous mode game with, say, the Balance Mod 1.09, then you'll have to play it to the finish with that Balance Mod version. But then that would mean it would be impossible to patch on-going PBW games. Hmm. I don't know. Will probably be fine as long as the host updates first.
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September 7th, 2007, 08:24 PM
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General
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Join Date: Apr 2001
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Re: SE:V History v1.52
Well, yeah, but suppose the host has some setting (like the music, or the hex grid color, or something "trivial" like that) different from the players - he would then be forcing his setting onto the players, because without changing their settings to match they would be unable to play. And since PBW seems to crash when the music is turned on, and the PBW server is the host for all PBW games...
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September 7th, 2007, 08:33 PM
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First Lieutenant
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Re: SE:V History v1.52
Yeah that's what I thought you meant. Hmm, there is that possibility I suppose. Let's hope that file isn't included in that check. I can't see it doing any danger to let clients have different settings.txt files, since all the game-impacting settings, like SpaceYard Rate modifier, militia troops and such, are only needed to be read at the creation of new games and at turn processing, and both those things are done with the host.
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September 7th, 2007, 09:18 PM
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Corporal
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Join Date: Apr 2007
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Re: SE:V History v1.52
And looks like you won't be able to play stock multiplayer games if you've changed the music list!
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September 7th, 2007, 09:47 PM
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Sergeant
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Re: SE:V History v1.52
6. Removed - The hard coded requirement for only one space yard per planet
Does this mean more than one sy per planet now then? And if so, does it mean the build rate is added to the amount per turn or more that one ship is built per planet?
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September 7th, 2007, 09:54 PM
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National Security Advisor
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Re: SE:V History v1.52
No. The hard-coded limit was removed, but there is still a limit in the data file that restricts SYs to 1 per planet. The good thing is though that you can now mod the data files to allow for more than 1 SY per planet etc.
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September 8th, 2007, 01:13 AM
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First Lieutenant
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Re: SE:V History v1.52
there are bits in the settings.txt that DO need to be checked, I'm hoping aaron will split the file into two, one that gets checked, the other that doesn't.
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September 8th, 2007, 04:21 AM
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Shrapnel Fanatic
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Re: SE:V History v1.52
The very next entry mentions adding the 1 per planet req in the new system..
7. Added - The requirement for only one space yard per planet to the facility requirements.
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September 8th, 2007, 05:12 AM
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Major General
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Re: SE:V History v1.52
Any idea when the next patch comes out?
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