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Old September 7th, 2007, 08:54 PM
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Ed Kolis Ed Kolis is offline
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Default Re: Small Mod Experiment

Ah, here's another idea... I've been playing Metroid Prime 3 lately, and this sort of idea was implemented in Anacreon, but what if there were some sort of chemical (call it "Phazon" since that's what Metroid calls it, or "Spice" like Anacreon does - a Dune reference I imagine ) that you could give to your people or to your ship crews or troops or whatever to make them work harder or fight better or whatever. (I imagine this would be like a "knockoff" of Organic tech in the sense that Dark Nova's Symbiotic tech is a "knockoff" of Organic tech - a ruins or researchable tech which is inferior to the "real McCoy", but can also be used by Organic races to further boost their advantage.) Anyway, the real trick with Phazon or Spice would be that it's a drug - if you give your people too much (like with Phazon) or your run out after they've been accustomed to receiving it (like with Spice), then Bad Things Happen. Like, people start dying, or your ship crews or troops desert or fight at greatly reduced efficiency, or whatever.
I guess the challenges with implementing this idea are:
1. How do you do a turn-by-turn check on the "corruption/addiction level" of all those planets or units?
2. How do you follow through with the consequences of the corruption or addiction, either positive or negative?
3. How do you report back to the player that all this is going on behind the scenes, since you can't customize the planet or unit reports?
4. The hardest of all - how do you keep it interesting enough for the player so that he can't too easily min/max and find the "optimal" chemical production level, while still preventing a micromanagement nightmare - "oh no, I have to scrap this facility / move or mothball this ship / whatever so I can alter the production level for XYZZY system because something in the universe changed - or else my whole economy collapses in 5 turns!"
I *suppose* it could be done through event scripting, though... anyone wanna have a stab at it? Might be fun
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Old September 8th, 2007, 01:17 AM

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Default Re: Small Mod Experiment

QNP - with two different size engines for each engine type(fryon, have you updated that imagemod yet?) and with a decent supply usage implementation.
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