Re: Making simeultaneous moves easier
The halting isn't the problem - the problem is that if a system is unexplored you don't know what to send your ships to. They can see what is in a system halfway through a turn but can't act on it until your next turn!
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My SEIV code:SEIV code: L+++GdY$!-Fr-C-SdT++SfTCP+A---M-MP!R!-Pw++Fq++Nd*Rp-G++AuMm++
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