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September 9th, 2007, 11:30 AM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Placeholder for new Megagame - Evermore
So, basically what you're saying is that propping up a victor, through an artificial metric, who didn't really win is better than no winner at all. I completely disagree.
Jazzepi
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September 9th, 2007, 02:31 PM
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Corporal
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Join Date: Apr 2004
Posts: 175
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Re: Placeholder for new Megagame - Evermore
Velusion, there was quite a bit of discussion on why turn limits are bad. So i very much disagree with your statement that noone seriously addressed the issue.
The biggets reason is that it causes all strategies to warp and culminate at that end of the world turn limit.
I, along with others who have said so, will not play in any turn limit game also. But at least you tell us in advance, so we can choose whether to play or not. Unlike the last game I played with another host.
And, having said that, you host, you get to choose the rules. So we all can choose.
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September 9th, 2007, 02:42 PM
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Corporal
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Join Date: Apr 2004
Posts: 175
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Re: Placeholder for new Megagame - Evermore
well, hmm, ok, just read your last post,
I have to agree your upper turn limits sound way more than reasonable. 250-400. I think we can all agree on something there so Velusion does not have nightmares about hosting some game forever.
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September 9th, 2007, 02:43 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Placeholder for new Megagame - Evermore
That was a number or provinces, not a turn limit.
Jazzepi
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September 9th, 2007, 04:50 PM
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Captain
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Join Date: Nov 2006
Location: Sweden, Ume�
Posts: 991
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Re: Placeholder for new Megagame - Evermore
Any ETA on when this game will get started ?
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September 9th, 2007, 04:53 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
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Re: Placeholder for new Megagame - Evermore
The plan was to wait for the next patch. I suppose we'll stop waiting in about next 3-4 weeks and just go ahead and start.
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September 11th, 2007, 09:25 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Thanked 324 Times in 190 Posts
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Re: Placeholder for new Megagame - Evermore
I updated streamers and standards to include Eriu and Tirnanog flags. I can do a larger update as per Velusion's request when the next patch comes out.
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September 13th, 2007, 02:43 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
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Re: Placeholder for new Megagame - Evermore
Quote:
Sombre said:
I updated streamers and standards to include Eriu and Tirnanog flags. I can do a larger update as per Velusion's request when the next patch comes out.
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Sweeeet!
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September 13th, 2007, 03:00 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
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Re: Placeholder for new Megagame - Evermore
1. I think we should wait for the patch since many major changes coming, including battlefield enchantments ending when casting mage retreats.
2. I am fine with random nation selection that we had in perp, but i do think no one should play the same nation again. I also think people that played water races, should be forced to play a land race. In other words, i do not want to see musical chairs with same players still in the water, but with different nations.
3. I am for a mod that nerfs the hell out of gem producing items or a limit of 25 total per race.
4. I am for banning the few truly game ending spells.
5. I am not in favor of ending the game with artificial limits. At the point a clear winner emerges, most players will voluntarily step aside and crown him. But I do not think they should be forced to step down if they want to fight it out.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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