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  #1  
Old September 10th, 2007, 08:41 PM

Xietor Xietor is offline
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Default Re: Wishing for snatch?

1. Chalice is game changing. I do not think someone should be able to wish for it.

2. Aegis is definitely worth a wish. You have to realize that when a player is getting over a 100 astral gems a turn from their clams, it is basically free.

Though they could be getting an Angel a turn as well. Or casting Armageddon every turn. Overpowered imho to let a player have a wish per turn based on clam income.

If the Astral gems are saved from sites, globals etc, I think it is much more balanced. But when you basically have unlimited Astral gems, Wish is overpowered.
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Old September 10th, 2007, 08:59 PM

Micah Micah is offline
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Default Re: Wishing for snatch?

Erm, so it's more fair for the unique artifact (Chalice) to be unobtainable if you're not the first person to hit construction 8? That seems a hell of a lot more unbalanced than being able to steal it for 100 pearls, precisely because it IS really good. The Aegis also happens to be incredibly overrated.

I'm also not sure this is the correct thread to be discussing clamming in...
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Old September 10th, 2007, 09:17 PM

Sir_Dr_D Sir_Dr_D is offline
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Default Re: Wishing for snatch?

It sounds like it is not wish that is unbalanced, but clamming. Personally i would prefer if calmming was taken out of the game, or weakened. Currently there is no way to counter it. Global Enchanments you can counter, clams you can't. Clams force you to either do clamming of your own, or lose. There is no alternate strategy. If the number of clamming you can do is limited, such as only one clam being effective per province, it would be better.
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Old September 10th, 2007, 10:04 PM
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Reverend Zombie Reverend Zombie is offline
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Default Re: Wishing for clam snatch

Quote:
Sir_Dr_D said:
It sounds like it is not wish that is unbalanced, but clamming. Personally i would prefer if calmming was taken out of the game, or weakened.
Clamming has been greatly weakened since Dominions 2. This is the first I've seen anyone posting that it is overpowered in D3.

Are you guys talking about mega-games, or is this a normal-sized map? I can see clams being annoying in a mega-game, but:

If someone has invested in clamming in a normal-sized game, they deserve to reap the benefits if no one has put paid to them by the time they are able to drop a wish a turn from the proceeds.
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Old September 10th, 2007, 10:11 PM

Xietor Xietor is offline
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Default Re: Wishing for clam snatch

You can have a clam income of 100 a turn on a large(not mega map) by turn 60.
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Old September 10th, 2007, 10:18 PM

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Default Re: Wishing for clam snatch

My point is even if the Chalice is on a race's pretender, you can take his capital and kill his pretender. If he does not want to defend his capital with his best mages and troops and artifacts-that is his business.
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Old September 10th, 2007, 10:35 PM

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Default Re: Wishing for clam snatch

Quote:
Xietor said:
My point is even if the Chalice is on a race's pretender, you can take his capital and kill his pretender. If he does not want to defend his capital with his best mages and troops and artifacts-that is his business.
NO! On the turn before you storm, he puts the chalice back into the lab, or if he forged the chalice himself, uses his astral magic to teleport out.
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Old September 10th, 2007, 10:41 PM

Sir_Dr_D Sir_Dr_D is offline
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Default Re: Wishing for clam snatch

There is some themetic problems with gem producing items. If in the world of dominions anyone could create these items, woudn't the world get so overpopulated with these gems that everything except astral and fire becomes irrelevant? As it is, it seems that the world naturally produces gems at a steady rate, which keeps a balance. Magical energy seems to come from somewhere. Where does it continuously come from for these items. Shouldn't they have to suck life out of the surrounding coutry side, or something equivant, in order to get the needed energy to create the pearls?
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Old September 10th, 2007, 11:12 PM
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Velusion Velusion is offline
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Default Re: Wishing for clam snatch

Quote:
Reverend Zombie said:
Clamming has been greatly weakened since Dominions 2. This is the first I've seen anyone posting that it is overpowered in D3.

Are you guys talking about mega-games, or is this a normal-sized map? I can see clams being annoying in a mega-game, but:

If someone has invested in clamming in a normal-sized game, they deserve to reap the benefits if no one has put paid to them by the time they are able to drop a wish a turn from the proceeds.
I only play in large game (usually full of nations for that age) and clam whordeing is almost always done by the winner(s). I'm sure it's completely ridiculous in the megagame as well. I wouldn't be surprised if LA R'lyeh and EA Oceana (each who have natural mages with the paths to forge calms) don't already have at least 75-100 clams up and running and it's only around turn 65. You usually can't compete in the late game of large games unless you invest in a clam, fever, or stone factory.

Gem producing items do not scale well. I have no problem with them in shorter games though.

And there have been complaints in quite a few MP threads and here in the forums (quite a few - do a seach).
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Old September 11th, 2007, 01:06 AM

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Default Re: Wishing for clam snatch

Quote:
Velusion said:

...

I only play in large game (usually full of nations for that age) and clam whordeing is almost always done by the winner(s). I'm sure it's completely ridiculous in the megagame as well. I wouldn't be surprised if LA R'lyeh and EA Oceana (each who have natural mages with the paths to forge calms) don't already have at least 75-100 clams up and running and it's only around turn 65. You usually can't compete in the late game of large games unless you invest in a clam, fever, or stone factory.

Gem producing items do not scale well. I have no problem with them in shorter games though.

And there have been complaints in quite a few MP threads and here in the forums (quite a few - do a seach).
Ok, you play large games. Isn't that a bit like complaining about the fact that Ulm sucks in the late game. If you reqularily play on maps wiht 500+ provinces, balance changes enourmously. I don't think that's the most common form of game here though.

As for complaints, I just searched the forums, and I found, uhhh, two threads on it, and assorted mentions in the MP and AAR category. Of course, there are a huge number of incidental hits. The two threads, I should note, were on a clam-related bug and the worth of empowering to forge clams. Not a huge complaint about balance. I'll try and start a poll, if I can figure the code out, to find out how unbalancing people think they are.
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