Quote:
Reverend Zombie said:
Clamming has been greatly weakened since Dominions 2. This is the first I've seen anyone posting that it is overpowered in D3.
Are you guys talking about mega-games, or is this a normal-sized map? I can see clams being annoying in a mega-game, but:
If someone has invested in clamming in a normal-sized game, they deserve to reap the benefits if no one has put paid to them by the time they are able to drop a wish a turn from the proceeds.
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I only play in large game (usually full of nations for that age) and clam whordeing is almost always done by the winner(s). I'm sure it's completely ridiculous in the megagame as well. I wouldn't be surprised if LA R'lyeh and EA Oceana (each who have natural mages with the paths to forge calms) don't already have at least 75-100 clams up and running and it's only around turn 65. You usually can't compete in the late game of large games unless you invest in a clam, fever, or stone factory.
Gem producing items do not scale well. I have no problem with them in shorter games though.
And there have been complaints in quite a few MP threads and here in the forums (quite a few - do a seach).