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View Poll Results: Is clam-spamming too powerful?
Yes, always, the astral gems are too damn good, especailly at the current price! 4 4.55%
Yes, but only in long games. 29 32.95%
Yes, but only sometimes, e.g. for patala, who also get easy hammers, or with wish, or alteration sites etc etc. 5 5.68%
They're about right, and shouldn't be changed. 29 32.95%
No, their utility is balanced by the research investment/cost in mage time/gem cost or whatever, especially if you want to wish (or other high level spell-spam.) 16 18.18%
No, they're no longer worth the investment/bother, especailly now tha I need nature/water mages to get them. 5 5.68%
Voters: 88. You may not vote on this poll

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Old September 11th, 2007, 09:10 AM
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Meglobob Meglobob is offline
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Default Re: Poll: Is Clam Hording Too Good?

I voted claming is fine exactly the way it is and I am non-clammer, I have only seriously clammed once and that was as EA Oceania. It did me no good whatsoever, as EA Caelum won the game.

If clamming gets nerfed, then the, 'nerfs', abit like smurfs will just jump on another part of the game and try to nerf that as well.

I would suggest that if you are a nation who can't gem spam then you should seek to attack gem spammers, especially if you are playing in a long game.

Like I think I have said before, its much, much more easy to blood hunt then gem spam. By the time the gem spammer is getting 100gems/turn, the blood hunt spammer can be getting 400 - 600 blood slaves per turn.

Its part of the late game, the entire idea of the late game is too unbalance the game. In your favour, so you can win!

Loads of things unbalance the late game such as:-

Limited uniques to summon.
Unique artifacts.
Gem spamming.
Blood hunting.
Globals such as Arcane Nexus, Forge of Ancients, Utterdark etc...

Usually they end up spread around several players which creates a balance which is resolved by war, sooner or later.

So where's the problem?
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