Quote:
Ewierl said:
Plus, I find the "in-game story" argument also compelling. Why is the world not flooded with such things by day 1 of the Middle Age, if mages can produce items that replicate the natural burgeoning forces of the world? Why haven't all nations converged on Astral, Fire, and Earth magic, with secondary Water, Nature, Blood? The tactic is too good to make much sense in the setting.
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The weight of these "in-game story" arguments are always in the eye of the beholder, and therefore unpersuasive. One can just as easily come up with an in-game story why the world is not flooded with these by the Middle Age (forgotten secrets of construction rediscovered with awakening gods!).
There's a lot of stuff that doesn't make sense in D3, depending on what your "in-game story" is. But these stories don't make good arguments for changing the game mechanics.