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September 11th, 2007, 02:16 PM
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Sergeant
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Join Date: Jan 2005
Location: Rhode Island, USA
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Re: Mists of Deception -- exploit??
I don't know this for 100% certain, but I think Shark Attack works differently- the sharks only come when units get wounded, mainly. If there's no battle going on, they'll stop coming.
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September 11th, 2007, 02:24 PM
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General
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Join Date: Apr 2005
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Re: Mists of Deception -- exploit??
But as long as the sharks are there, units keep getting wounded. It is self reinforcing. Takes a while to get going, so you'd need some fodder to start with.
I'm not sure how it would last once the regular forces are gone.
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September 11th, 2007, 02:32 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
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Re: Mists of Deception -- exploit??
Yeah, outside of mists of deception combo it seems
1) Like a valid tactic
2) Impossible to even tell for sure if the mage retreated on purpose
3) Considering it an exploit would make things like the horror harmonica completely unusable. To a lesser degree lots of stuff is much harder to use if you have to commit to *never* withdrawing the caster.
4) Not obvious - you can't expect everyone in a MP game to have read this thread. Most everyone does this now and it doesn't seem exploitive, people are going to continue to do it because they don't consider it an exploit.
So, IMHO, good thing to fix as a bug but outside of mists of deception combo a valid tactic.
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September 11th, 2007, 03:29 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
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Re: Mists of Deception -- exploit??
It is not really open to debate. If the developer says it is a major bug and is on the short list to be fixed-it is a major bug.
While you may agree or disagree with whether or not it SHOULD be fixed, I do not think you can argue that it is not a bug when the developers say it is.
As an aside, what is so wrong with sacrificing a mage to take out an enemy army? Sure you lose the mage, but if he kills more than the cost of the mage, the battlefield spells are still worth it.
In one of my mp games I use mages to cast foul vapors and left them on the field of battle until they died. It is still worth it when you cripple a big army and only lose a few mages.
People wanting to kill a whole army and not even risk the mage casting the spell seems like a bit much.
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September 11th, 2007, 03:53 PM
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Major General
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Re: Mists of Deception -- exploit??
You're right, it's not open to debate. I'm just saying getting pissed at people who do it is only going to result in high blood pressure until a change is made by the developers. Trying to "ban" it for MP is futile.
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September 11th, 2007, 04:10 PM
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Lieutenant Colonel
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Join Date: Feb 2004
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Re: Mists of Deception -- exploit??
Quote:
Xietor said:
It is not really open to debate. If the developer says it is a major bug and is on the short list to be fixed-it is a major bug.
While you may agree or disagree with whether or not it SHOULD be fixed, I do not think you can argue that it is not a bug when the developers say it is.
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Everything's open to debate, though, isn't it? There's plenty of stuff that works as designed that we try to get the devs to change on these boards.
There's no harm in trying to convince them not to fix it if you feel strongly about it.
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